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Cards similar to Canyon Drake (400)

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Sokenzan Spellblade

Sokenzan Spellblade

Creature — Ogre Samurai Shaman (2/3)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand.

1.9 /10
$0.17
Spellrune Painter  Spellrune Howler

Spellrune Painter // Spellrune Howler

Creature — Human Shaman Werewolf // Creature — Werewolf (2/3)

Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Spellrune Howler

Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

4.7 /10
$0.02
Stampede Rider

Stampede Rider

Creature — Satyr (2/3)

Trample
At the beginning of each combat, if you control a creature with power 4 or greater, Stampede Rider gets +1/+1 until end of turn.

3.7 /10
$0.01
Storm Shaman

Storm Shaman

Creature — Human Cleric Shaman (0/4)

: Storm Shaman gets +1/+0 until end of turn.

0.2 /10
$0.13
Terra Ravager

Terra Ravager

Creature — Elemental Beast (0/4)

Whenever Terra Ravager attacks, it gets +X/+0 until end of turn, where X is the number of lands defending player controls.

2.5 /10
$0.14
Territorial Gorger

Territorial Gorger

Creature — Gremlin (2/2)

Trample
Whenever you get one or more (energy counters), Territorial Gorger gets +2/+2 until end of turn.

2.9 /10
$0.12
Thorned Moloch

Thorned Moloch

Creature — Lizard (2/2)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Thorned Moloch has first strike as long as it's attacking.

1.7 /10
$0.01
Tormentor Exarch

Tormentor Exarch

Creature — Phyrexian Cleric (2/2)

When Tormentor Exarch enters the battlefield, choose one —
• Target creature gets +2/+0 until end of turn.
• Target creature gets -0/-2 until end of turn.

1.1 /10
$0.13
Valakut Predator

Valakut Predator

Creature — Elemental (2/2)

Landfall — Whenever a land enters the battlefield under your control, Valakut Predator gets +2/+2 until end of turn.

2.5 /10
$0.05
Valor Singer

Valor Singer

Creature — Tiefling Bard (2/3)

Combat Inspiration — At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn.

2.8 /10
$0.02
Vengeful Firebrand

Vengeful Firebrand

Creature — Elemental Warrior (5/2)

Vengeful Firebrand has haste as long as a Warrior card is in your graveyard.
: Vengeful Firebrand gets +1/+0 until end of turn.

0.9 /10
$0.45
Viashino Weaponsmith

Viashino Weaponsmith

Creature — Viashino (2/2)

Whenever Viashino Weaponsmith becomes blocked by a creature, Viashino Weaponsmith gets +2/+2 until end of turn.

0.8 /10
$0.12
VildinPack Outcast  Dronepack Kindred

Vildin-Pack Outcast // Dronepack Kindred

Creature — Werewolf Horror // Creature — Eldrazi Werewolf (4/4)

Trample
: Vildin-Pack Outcast gets +1/-1 until end of turn.
: Transform Vildin-Pack Outcast.

Dronepack Kindred

Trample
: Dronepack Kindred gets +1/+0 until end of turn.

2.3 /10
$0.03
Vulshok Heartstoker

Vulshok Heartstoker

Creature — Human Shaman (2/2)

When Vulshok Heartstoker enters the battlefield, target creature gets +2/+0 until end of turn.

0.2 /10
$0.02
Wall of Fire

Wall of Fire

Creature — Wall (0/5)

Defender (This creature can't attack.)
: Wall of Fire gets +1/+0 until end of turn.

2.8 /10
$0.01
Wall of Lava

Wall of Lava

Creature — Wall (1/3)

Defender (This creature can't attack.)
: Wall of Lava gets +1/+1 until end of turn.

1 /10
$0.24
Wall of Opposition

Wall of Opposition

Creature — Wall (0/6)

Defender (This creature can't attack.)
: Wall of Opposition gets +1/+0 until end of turn.

0.4 /10
~$13
Wandering Goblins

Wandering Goblins

Creature — Goblin Warrior (0/3)

Domain — : Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.

0.9 /10
$0.11
Warmind Infantry

Warmind Infantry

Creature — Elemental Soldier (2/3)

Battalion — Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn.

1 /10
$0.04
Wildfire Emissary

Wildfire Emissary

Creature — Efreet (2/4)

Protection from white
: Wildfire Emissary gets +1/+0 until end of turn.

0.3 /10
$0.01
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