Land
Crumbling Vestige enters the battlefield tapped.
When Crumbling Vestige enters the battlefield, add one mana of any color.
: Add . ( represents colorless mana.)
Land
Crypt of Agadeem enters the battlefield tapped.
: Add .
, : Add for each black creature card in your graveyard.
Land
As you create your deck, circle two of the colors below.
Cryptic Spires enters the battlefield tapped.
: Add one mana of either of the circled colors.
Artifact Land
Darkmoss Bridge enters the battlefield tapped.
Indestructible
: Add or .
Land
Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.
: Add or .
Land
Deathcap Glade enters the battlefield tapped unless you control two or more other lands.
: Add or .
Land
If you control two or more other lands, Den of the Bugbear enters the battlefield tapped.
: Add .
: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
Land
Deserted Beach enters the battlefield tapped unless you control two or more other lands.
: Add or .
Land
Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
: Add .
Land
Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
: Add or .
Land
Dormant Volcano enters the battlefield tapped.
When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand.
: Add .
Land
Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands.
: Add or .
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
: Add or .
Land
Dungeon Descent enters the battlefield tapped.
: Add .
, , Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Land
Dwarven Hold enters the battlefield tapped.
You may choose not to untap Dwarven Hold during your untap step.
At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it.
, Remove any number of storage counters from Dwarven Hold: Add for each storage counter removed this way.
Land — Mountain
(: Add .)
Dwarven Mine enters the battlefield tapped unless you control three or more other Mountains.
When Dwarven Mine enters the battlefield untapped, create a 1/1 red Dwarf creature token.
Land
Dwarven Ruins enters the battlefield tapped.
: Add .
, Sacrifice Dwarven Ruins: Add .
Land
Ebon Stronghold enters the battlefield tapped.
: Add .
, Sacrifice Ebon Stronghold: Add .
Land
Edgewall Inn enters the battlefield tapped.
As Edgewall Inn enters the battlefield, choose a color.
: Add one mana of the chosen color.
, , Sacrifice Edgewall Inn: Return target card that has an Adventure from your graveyard to your hand.
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