Artifact Creature — Construct (1/1)
Indestructible
When Barbed Servitor enters the battlefield, suspect it. (It has menace and can't block.)
Whenever Barbed Servitor deals combat damage to a player, you draw a card and you lose 1 life.
Whenever Barbed Servitor is dealt damage, target opponent loses that much life.
Creature — Orc Warrior (4/5)
Raid — When Bellowing Saddlebrute enters the battlefield, you lose 4 life unless you attacked this turn.
Creature — Vampire Warlock (2/1)
When Callous Bloodmage enters the battlefield, choose one —
• Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
• You draw a card and you lose 1 life.
• Exile target player's graveyard.
Creature — Vampire Knight (4/4)
When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.
Creature — Vampire Employee (3/2)
When Discourtesy Clerk enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
At the beginning of your end step, if you control three or more Attractions, you draw a card and you lose 1 life.
Creature — Phyrexian Horror (5/5)
Protection from white
When Eviscerator enters the battlefield, you lose 5 life.
Creature — Orc Pirate (3/3)
When Fathom Fleet Boarder enters the battlefield, you lose 2 life unless you control another Pirate.
Creature — Demon (4/5)
Flying, trample
When Mindwrack Demon enters the battlefield, mill four cards.
Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.
Creature — Phyrexian Horror (3/3)
Flying
When Necrogen Scudder enters the battlefield, you lose 3 life.
Creature — Vampire (4/2)
Flying
When Nightdrinker Moroii enters the battlefield, you lose 3 life.
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
Legendary Creature — Human Cleric (2/2)
Partner with Yannik, Scavenging Sentinel (When this creature enters the battlefield, target player may put Yannik into their hand from their library, then shuffle.)
Menace
Whenever another creature you control leaves the battlefield, if it had one or more counters on it, you draw a card and you lose 1 life.
Creature — Phyrexian Horror (2/2)
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
Creature — Human Cleric (2/2)
When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying.
At the beginning of your upkeep, you lose 2 life.
Creature — Snake Warrior (3/3)
When Serpent Warrior enters the battlefield, you lose 3 life.
Creature — Spirit Horror (4/4)
When Starving Revenant enters the battlefield, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life.
Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.
Creature — Spirit (4/3)
Flying
When Vampiric Spirit enters the battlefield, you lose 4 life.
Creature — Bird Shaman (2/3)
Flying
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Vulturous Aven exploits a creature, you draw two cards and you lose 2 life.
Creature — Vampire Noble (3/2)
When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.
Host Creature — Snake (1/2)
When this creature enters the battlefield, roll a six-sided die. Target opponent loses life equal to the result.
Creature — Vampire Cleric (3/3)
When Bishop of the Bloodstained enters the battlefield, target opponent loses 1 life for each Vampire you control.
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