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Cards similar to Captain of the Mists (400)

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Deepmuck Desperado

Deepmuck Desperado

Creature — Homarid Mercenary (2/4)

Whenever you commit a crime, each opponent mills three cards. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

1.7 /10
$0.13
Defective Detective

Defective Detective

Creature — Human Spy (2/1)

Defective Detective can't be blocked.
When Defective Detective enters the battlefield, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card.

10 /10
$0.03
Denethor Stone Seer

Denethor, Stone Seer

Legendary Creature — Human Noble (1/3)

When Denethor, Stone Seer enters the battlefield, scry 2.
, , Sacrifice Denethor: Target player becomes the monarch. Denethor deals 3 damage to any target.

5.5 /10
$0.26
Departed Deckhand

Departed Deckhand

Creature — Spirit Pirate (2/2)

When Departed Deckhand becomes the target of a spell, sacrifice it.
Departed Deckhand can't be blocked except by Spirits.
: Another target creature you control can't be blocked this turn except by Spirits.

7.7 /10
$0.06
Detective of the Month

Detective of the Month

Creature — Human Detective (2/3)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As long as you have the city's blessing, Detectives you control can't be blocked.
Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token.

6.4 /10
$0.08
Dewdrop Spy

Dewdrop Spy

Creature — Faerie Rogue (2/2)

Flash
Flying
When Dewdrop Spy enters the battlefield, look at the top card of target player's library.

2.4 /10
$0.15
Diffusion Sliver

Diffusion Sliver

Creature — Sliver (1/1)

Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .

8.6 /10
--
Draugr ThoughtThief

Draugr Thought-Thief

Creature — Zombie Rogue (3/2)

When Draugr Thought-Thief enters the battlefield, look at the top card of target player's library. You may put that card into their graveyard.

3.3 /10
$0.02
Dream Thief

Dream Thief

Creature — Faerie Rogue (2/1)

Flying
When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn.

3.2 /10
$0.17
Drunau Corpse Trawler

Drunau Corpse Trawler

Creature — Zombie (1/1)

When Drunau Corpse Trawler enters the battlefield, create a 2/2 black Zombie creature token.
: Target Zombie gains deathtouch until end of turn.

3.2 /10
$0.09
Eager Beaver

Eager Beaver

Host Creature — Beaver (3/2)

When this creature enters the battlefield, you may untap target permanent.

10 /10
$0.10
Eccentric Apprentice

Eccentric Apprentice

Creature — Tiefling Wizard (2/2)

Flying
When Eccentric Apprentice enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.

7.1 /10
$0.03
Enclave Elite

Enclave Elite

Creature — Merfolk Soldier (2/2)

Multikicker (You may pay an additional any number of times as you cast this spell.)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.

2.9 /10
$0.04
Escaped Experiment

Escaped Experiment

Artifact Creature — Phyrexian Beast (2/1)

Whenever Escaped Experiment attacks, target creature an opponent controls gets -X/-0 until end of turn, where X is the number of artifacts you control.

3.3 /10
$0.02
Ethereal Investigator

Ethereal Investigator

Creature — Spirit (2/3)

Flying
When Ethereal Investigator enters the battlefield, investigate X times, where X is the number of opponents you have. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.

9 /10
$0.11
Fblthp the Lost

Fblthp, the Lost

Legendary Creature — Homunculus (1/1)

When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead.
When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.

8.2 /10
$0.25
Firmament Sage

Firmament Sage

Creature — Human Wizard (2/3)

If it's neither day nor night, it becomes day as Firmament Sage enters the battlefield.
Whenever day becomes night or night becomes day, draw a card.

3.2 /10
$0.03
Flesh Duplicate

Flesh Duplicate

Creature — Shapeshifter Rebel (0/0)

You may have Flesh Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

8.5 /10
~$11
Floodbringer

Floodbringer

Creature — Moonfolk Wizard (1/2)

Flying
, Return a land you control to its owner's hand: Tap target land.

3.8 /10
$0.17
Flux Channeler

Flux Channeler

Creature — Human Wizard (2/2)

Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

9.6 /10
$1.25
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