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Cards similar to Careful Consideration (400)

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Spin into Myth

Spin into Myth

Instant

Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)

3.1 /10
$0.24
Stern Lesson

Stern Lesson

Instant

Draw two cards, then discard a card. Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")

6.9 /10
$0.04
Sudden Substitution

Sudden Substitution

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Exchange control of target noncreature spell and target creature. Then the spell's controller may choose new targets for it.

8.1 /10
$2.24
Surging Aether

Surging Aether

Instant

Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)
Return target permanent to its owner's hand.

0 /10
$0.08
You Find the Villains Lair

You Find the Villains' Lair

Instant

Choose one —
• Foil Their Scheme — Counter target spell.
• Learn Their Secrets — Draw two cards, then discard two cards.

8.8 /10
--
Absorb Energy

Absorb Energy

Instant

Counter target spell. Cards in your hand that share a card type with that spell perpetually gain "This spell costs less to cast."

10 /10
--
Blue Suns Zenith

Blue Sun's Zenith

Instant

Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.

9.6 /10
$4.23
Case the Joint

Case the Joint

Instant

Draw two cards, then look at the top card of each player's library.

5.3 /10
$0.02
Chemisters Insight

Chemister's Insight

Instant

Draw two cards.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

8.6 /10
$0.11
Chill of the Grave

Chill of the Grave

Instant

This spell costs less to cast if you control a Zombie.
Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.

4.1 /10
$0.03
Chilling Grasp

Chilling Grasp

Instant

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

2.5 /10
$0.06
Confounding Riddle

Confounding Riddle

Instant

Choose one —
• Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
• Counter target spell unless its controller pays .

6.3 /10
$0.11
Contact Other Plane

Contact Other Plane

Instant

Roll a d20.
1—9 | Draw two cards.
10—19 | Scry 2, then draw two cards.
20 | Scry 3, then draw three cards.

8.1 /10
--
Countermand

Countermand

Instant

Counter target spell. Its controller mills four cards.

5.6 /10
$0.10
Deny Existence

Deny Existence

Instant

Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

4 /10
$0.07
Deny the Divine

Deny the Divine

Instant

Counter target creature or enchantment spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

4.2 /10
$0.02
Desertion

Desertion

Instant

Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.

7.9 /10
$2.27
Didnt Say Please

Didn't Say Please

Instant

Counter target spell. Its controller mills three cards.

9 /10
$0.18
Dismal Failure

Dismal Failure

Instant

Counter target spell. Its controller discards a card.

2.2 /10
$0.20
Displace

Displace

Instant

Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

9.3 /10
$0.40
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