Creature — Angel Advisor (2/3)
Flying
Whenever another permanent you control leaves the battlefield, if it had counters on it, investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")
Artifact Creature — Phyrexian Cleric (1/4)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
When Annex Sentry enters the battlefield, exile target artifact or creature an opponent controls with mana value 3 or less until Annex Sentry leaves the battlefield.
Creature — Human Cleric (3/3)
Vigilance
As Anointed Peacekeeper enters the battlefield, look at an opponent's hand, then choose any card name.
Spells your opponents cast with the chosen name cost more to cast.
Activated abilities of sources with the chosen name cost more to activate unless they're mana abilities.
Creature — Bird (2/2)
Multikicker (You may pay an additional any number of times as you cast this spell.)
Flying
Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Creature — Spirit (2/3)
Flying
When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.
Creature — Human Warrior (2/2)
Double strike
Whenever Arashin Foremost enters the battlefield or attacks, another target Warrior creature you control gains double strike until end of turn.
Creature — Pegasus (2/3)
Flying
When Arborea Pegasus enters the battlefield, target creature gets +1/+1 and gains flying until end of turn.
Creature — Angel (3/4)
Kicker and/or (You may pay an additional and/or as you cast this spell.)
Flying, lifelink
When Archangel of Wrath enters the battlefield, if it was kicked, it deals 2 damage to any target.
When Archangel of Wrath enters the battlefield, if it was kicked twice, it deals 2 damage to any target.
Creature — Archon (3/4)
Flying
Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.
Creature — Archon (3/4)
Flying, lifelink
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.
Creature — Human Knight (2/5)
Adamant — If at least three white mana was spent to cast this spell, Ardenvale Paladin enters the battlefield with a +1/+1 counter on it.
Creature — Orc Knight (2/2)
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
When Argivian Cavalier enters the battlefield, create a 1/1 white Soldier creature token.
Creature — Human Knight (2/2)
First strike
When Attended Knight enters the battlefield, create a 1/1 white Soldier creature token.
Creature — Human Wizard (2/2)
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
Creature — Human Cleric // Creature — Human Cleric (3/3)
At the beginning of your end step, if Avacynian Missionaries is equipped, transform it.
Lunarch Inquisitors
When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield.
Creature — Bird Soldier (2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Cloudchaser enters the battlefield, destroy target enchantment.
Creature — Bird Warrior (4/3)
Flying
When Aven Gagglemaster enters the battlefield, you gain 2 life for each creature you control with flying.
Creature — Bird Rogue (2/2)
Flash
Flying
When Aven Interrupter enters the battlefield, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.)
Spells your opponents cast from graveyards or from exile cost more to cast.
Creature — Bird Cleric (3/3)
Flying
When Aven of Enduring Hope enters the battlefield, you gain 3 life.
Creature — Bird Soldier (2/3)
Flying
When Aven Tactician enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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