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Cards similar to Cartouche of Solidarity (400)

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Archery Training

Archery Training

Enchantment — Aura

Enchant creature
At the beginning of your upkeep, you may put an arrow counter on Archery Training.
Enchanted creature has ": This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."

4.4 /10
$0.36
Black Ward

Black Ward

Enchantment — Aura

Enchant creature
Enchanted creature has protection from black. This effect doesn't remove Black Ward.

3.1 /10
$0.27
Blue Ward

Blue Ward

Enchantment — Aura

Enchant creature
Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.

3.1 /10
$0.19
Chains of Custody

Chains of Custody

Enchantment — Aura

Enchant creature you control
When Chains of Custody enters the battlefield, exile target nonland permanent an opponent controls until Chains of Custody leaves the battlefield.
Enchanted creature has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

8.1 /10
$0.24
Chosen by Heliod

Chosen by Heliod

Enchantment — Aura

Enchant creature
When Chosen by Heliod enters the battlefield, draw a card.
Enchanted creature gets +0/+2.

5.8 /10
$0.09
Cocoon

Cocoon

Enchantment — Aura

Enchant creature you control
When Cocoon enters the battlefield, tap enchanted creature and put three pupa counters on Cocoon.
Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it.
At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying.

0.6 /10
$0.83
Divine Favor

Divine Favor

Enchantment — Aura

Enchant creature
When Divine Favor enters the battlefield, you gain 3 life.
Enchanted creature gets +1/+3.

4.5 /10
$0.08
Epharas Radiance

Ephara's Radiance

Enchantment — Aura

Enchant creature
Enchanted creature has ", : You gain 3 life."

2.8 /10
$0.02
Face of Divinity

Face of Divinity

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2.
As long as another Aura is attached to enchanted creature, it has first strike and lifelink.

6.9 /10
$0.10
Gelid Shackles

Gelid Shackles

Snow Enchantment — Aura

Enchant creature
Enchanted creature can't block, and its activated abilities can't be activated.
: Enchanted creature gains defender until end of turn. ( can be paid with one mana from a snow source.)

5.4 /10
$0.34
Green Ward

Green Ward

Enchantment — Aura

Enchant creature
Enchanted creature has protection from green. This effect doesn't remove Green Ward.

2.8 /10
$0.24
Guard Duty

Guard Duty

Enchantment — Aura

Enchant creature
Enchanted creature has defender.

3 /10
$0.04
Guildscorn Ward

Guildscorn Ward

Enchantment — Aura

Enchant creature
Enchanted creature has protection from multicolored.

4.6 /10
$0.07
Hope Against Hope

Hope Against Hope

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 for each creature you control.
As long as enchanted creature is a Human, it has first strike.

4.1 /10
$0.10
Kithkin Armor

Kithkin Armor

Enchantment — Aura

Enchant creature
Enchanted creature can't be blocked by creatures with power 3 or greater.
Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage.

4.1 /10
$0.19
Lassoed by the Law

Lassoed by the Law

Enchantment

When Lassoed by the Law enters the battlefield, exile target nonland permanent an opponent controls until Lassoed by the Law leaves the battlefield.
When Lassoed by the Law enters the battlefield, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

0.9 /10
$0.03
Lifelink

Lifelink

Enchantment — Aura

Enchant creature
Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

5.7 /10
$0.32
Limited Resources

Limited Resources

Enchantment

When Limited Resources enters the battlefield, each player chooses five lands they control and sacrifices the rest.
Players can't play lands as long as ten or more lands are on the battlefield.

10 /10
$1.18
Mask of Law and Grace

Mask of Law and Grace

Enchantment — Aura

Enchant creature
Enchanted creature has protection from black and from red.

7.2 /10
$0.53
Red Ward

Red Ward

Enchantment — Aura

Enchant creature
Enchanted creature has protection from red. This effect doesn't remove Red Ward.

2.9 /10
$0.24
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