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Cards similar to Cast Out (400)

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Makeshift Binding

Makeshift Binding

Enchantment

When Makeshift Binding enters the battlefield, exile target creature an opponent controls until Makeshift Binding leaves the battlefield. You gain 2 life.

3.1 /10
$0.01
Mystical Tether

Mystical Tether

Enchantment

You may cast Mystical Tether as though it had flash if you pay more to cast it.
When Mystical Tether enters the battlefield, exile target artifact or creature an opponent controls until Mystical Tether leaves the battlefield.

0.6 /10
$0.04
Prison Realm

Prison Realm

Enchantment

When Prison Realm enters the battlefield, exile target creature or planeswalker an opponent controls until Prison Realm leaves the battlefield.
When Prison Realm enters the battlefield, scry 1.

6.1 /10
$0.08
Stasis Snare

Stasis Snare

Enchantment

Flash (You may cast this spell any time you could cast an instant.)
When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)

6.3 /10
$0.07
Thopter Arrest

Thopter Arrest

Enchantment

When Thopter Arrest enters the battlefield, exile target artifact or creature an opponent controls until Thopter Arrest leaves the battlefield.

3.7 /10
$0.07
Trial of a Time Lord

Trial of a Time Lord

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Exile target nontoken creature an opponent controls until Trial of a Time Lord leaves the battlefield.
IV — Starting with you, each player votes for innocent or guilty. If guilty gets more votes, the owner of each card exiled with Trial of a Time Lord puts that card on the bottom of their library.

5.8 /10
$0.15
Get Your Head in the Game

Get Your Head in the Game

Enchantment

Flash
When Get Your Head in the Game enters the battlefield, exile target nonland permanent until it (this card) leaves the battlefield, then touch it (this card) with your head. When it (this card) stops touching it (your head), sacrifice it (the card, not your head).

0 /10
$0.03
Grasp of Fate

Grasp of Fate

Enchantment

When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)

9.6 /10
$0.10
In the Trenches

In the Trenches

Enchantment

Creatures you control get +1/+1.
: Exile target nonland permanent you don't control until In the Trenches leaves the battlefield. Activate only as a sorcery and only once.

7 /10
$0.67
The Fall of Lord Konda  Fragment of Konda

The Fall of Lord Konda // Fragment of Konda

Enchantment — Saga // Enchantment Creature — Human Noble (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I — Exile target creature an opponent controls with mana value 4 or greater.
II — Each player gains control of all permanents they own.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Fragment of Konda

Defender
When Fragment of Konda dies, draw a card.

7.4 /10
$0.03
Elspeth Conquers Death

Elspeth Conquers Death

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile target permanent an opponent controls with mana value 3 or greater.
II — Noncreature spells your opponents cast cost more to cast until your next turn.
III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.

9.3 /10
$0.50
Temporary Lockdown

Temporary Lockdown

Enchantment

When Temporary Lockdown enters the battlefield, exile each nonland permanent with mana value 2 or less until Temporary Lockdown leaves the battlefield.

5.3 /10
$4.40
Touch the Spirit Realm

Touch the Spirit Realm

Enchantment

When Touch the Spirit Realm enters the battlefield, exile up to one target artifact or creature until Touch the Spirit Realm leaves the battlefield.
Channel — , Discard Touch the Spirit Realm: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.

9.1 /10
$0.26
Buried in the Garden

Buried in the Garden

Enchantment — Aura

Enchant land
When Buried in the Garden enters the battlefield, exile target nonland permanent you don't control until Buried in the Garden leaves the battlefield.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

5.3 /10
$0.08
Vault 13 Dwellers Journey

Vault 13: Dweller's Journey

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield.
II — You gain 2 life and scry 2.
III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries.

3.4 /10
$0.12
Astral Drift

Astral Drift

Enchantment

Whenever you cycle Astral Drift or cycle another card while Astral Drift is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Cycling (, Discard this card: Draw a card.)

7.4 /10
$0.16
Consulate Crackdown

Consulate Crackdown

Enchantment

When Consulate Crackdown enters the battlefield, exile all artifacts your opponents control until Consulate Crackdown leaves the battlefield.

5.2 /10
$0.14
Elesh Norn  The Argent Etchings

Elesh Norn // The Argent Etchings

Legendary Creature — Phyrexian Praetor // Enchantment — Saga (3/5)

Vigilance
Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay .
, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

The Argent Etchings

(As this Saga enters and after your draw step, add a lore counter.)
I — Incubate 2 five times, then transform all Incubator tokens you control.
II — Creatures you control get +1/+1 and gain double strike until end of turn.
III — Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile The Argent Etchings, then return it to the battlefield (front face up).

9 /10
$6.14
Oblivion Ring

Oblivion Ring

Enchantment

When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.

9.1 /10
$0.28
Quarantine Field

Quarantine Field

Enchantment

Quarantine Field enters the battlefield with X isolation counters on it.
When Quarantine Field enters the battlefield, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until Quarantine Field leaves the battlefield.

5.3 /10
$0.26
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