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Cards similar to Cathedral Membrane (400)

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Citizens Crowbar

Citizen's Crowbar

Artifact — Equipment

When Citizen's Crowbar enters the battlefield, create a 1/1 green and white Citizen creature token, then attach Citizen's Crowbar to it.
Equipped creature gets +1/+1 and has ", , Sacrifice Citizen's Crowbar: Destroy target artifact or enchantment."
Equip (: Attach to target creature you control. Equip only as a sorcery.)

7.1 /10
$0.08
Clarion Spirit

Clarion Spirit

Creature — Spirit (2/2)

Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying.

7.7 /10
$0.17
ClayFired Bricks  Cosmium Kiln

Clay-Fired Bricks // Cosmium Kiln

Artifact // Artifact

When Clay-Fired Bricks enters the battlefield, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

Cosmium Kiln

When Cosmium Kiln enters the battlefield, create two 1/1 colorless Gnome artifact creature tokens.
Creatures you control get +1/+1.

5.9 /10
$0.05
Clergy enVec

Clergy en-Vec

Creature — Human Cleric (1/1)

: Prevent the next 1 damage that would be dealt to any target this turn.

0.9 /10
$0.19
Cleric of the Forward Order

Cleric of the Forward Order

Creature — Human Cleric (2/2)

When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order.

0.7 /10
$0.07
Collectors Cage

Collector's Cage

Artifact

Hideaway 5 (When this artifact enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
, : Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost.

3 /10
~$11
Conjurers Mantle

Conjurer's Mantle

Artifact — Equipment

Equipped creature gets +1/+1 and has vigilance.
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal a card that shares a creature type with that creature from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip

8 /10
$0.66
Containment Priest

Containment Priest

Creature — Human Cleric (2/2)

Flash
If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.

8.9 /10
$0.41
Countless Gears Renegade

Countless Gears Renegade

Creature — Dwarf Artificer (2/2)

Revolt — When Countless Gears Renegade enters the battlefield, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token.

2.2 /10
$0.04
Crimson Acolyte

Crimson Acolyte

Creature — Human Cleric (1/1)

Protection from red
: Target creature gains protection from red until end of turn.

1.6 /10
$2.32
Daring Skyjek

Daring Skyjek

Creature — Human Knight (3/1)

Battalion — Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn.

2.1 /10
$0.20
Daru Spiritualist

Daru Spiritualist

Creature — Human Cleric (1/1)

Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.

2.5 /10
$0.25
Dauntless River Marshal

Dauntless River Marshal

Creature — Human Soldier (2/1)

Dauntless River Marshal gets +1/+1 as long as you control an Island.
: Tap target creature.

0.5 /10
$0.08
Daybreak Charger

Daybreak Charger

Creature — Unicorn (3/1)

When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn.

3.8 /10
$0.03
Delvers Torch

Delver's Torch

Artifact — Equipment

Equipped creature gets +1/+1.
Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)

6.7 /10
$0.02
Distinguished Conjurer

Distinguished Conjurer

Creature — Human Wizard (1/2)

Whenever another creature enters the battlefield under your control, you gain 1 life.
, : Exile another target creature you control, then return it to the battlefield under its owner's control.

7.9 /10
$0.60
Doorkeeper Thrull

Doorkeeper Thrull

Creature — Thrull (1/2)

Flash
Flying
Artifacts and creatures entering the battlefield don't cause abilities to trigger.

6.3 /10
$1.86
Drogskol Infantry  Drogskol Armaments

Drogskol Infantry // Drogskol Armaments

Creature — Spirit Soldier // Enchantment — Aura (2/2)

Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

Drogskol Armaments

Enchant creature
Enchanted creature gets +2/+2.
If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.

3.8 /10
$0.04
Dnedain Blade

Dúnedain Blade

Artifact — Equipment

Equipped creature gets +2/+1.
Equip Human
Equip (: Attach to target creature you control. Equip only as a sorcery.)

4.5 /10
$0.15
Eddytrail Hawk

Eddytrail Hawk

Creature — Bird (1/2)

Flying
When Eddytrail Hawk enters the battlefield, you get (two energy counters).
Whenever Eddytrail Hawk attacks, you may pay . If you do, another target attacking creature gains flying until end of turn.

3.7 /10
$0.04
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