Creature — Spirit (2/2)
Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn.
Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
Creature — Human Scout (3/2)
When Byway Courier dies, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Creature — Horror (1/1)
Menace
At the beginning of your precombat main phase, you may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name.
Creature — Human Minion (1/1)
Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn.
Creature — Phyrexian Goblin Warrior (1/1)
Whenever Cacophony Scamp deals combat damage to a player, you may sacrifice it. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
When Cacophony Scamp dies, it deals damage equal to its power to any target.
Creature — Human Warrior (2/3)
When Caldaia Strongarm enters the battlefield, put two +1/+1 counters on target creature.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Creature — Human Cleric (1/1)
, Sacrifice a creature: Prevent the next 1 damage that would be dealt to any target this turn.
Legendary Creature — Squirrel Warrior (3/3)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
Creature — Centaur (6/3)
Shroud (This creature can't be the target of spells or abilities.)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Creature — Merfolk Wizard (1/1)
Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays .
Creature — Treefolk (3/6)
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Deadwood Treefolk enters or leaves the battlefield, return another target creature card from your graveyard to your hand.
Creature — Human Wizard (1/1)
Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life.
Creature — Human Rogue (2/1)
, Sacrifice a Human: Put two +1/+1 counters on target creature.
Enchantment Creature — Human Citizen (1/2)
, Sacrifice an artifact or creature: Draw a card.
Creature — Human Druid (2/3)
When Druid of Purification enters the battlefield, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.
Creature — Dwarf Soldier (1/1)
Sacrifice Duergar Assailant: It deals 1 damage to target attacking or blocking creature.
Creature — Dwarf (1/1)
Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to them.
Creature — Human Knight (2/1)
, Sacrifice Embereth Veteran: Create a Young Hero Role token attached to another target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
Creature — Wurm (9/9)
Trample
At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment.
Creature — Dwarf (1/1)
, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn.
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