Tribal Sorcery — Rogue
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Target player loses 3 life and you gain 3 life. If this spell's prowl cost was paid, draw a card.
Sorcery
Put target creature card from a graveyard onto the battlefield under your control.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, that creature enters the battlefield with two additional +1/+1 counters on it.
Sorcery
As an additional cost to cast this spell, tap an untapped Vampire you control.
Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire.
Sorcery
Choose one —
• Exile each creature with power greater than the number of cards in your hand.
• Exile each creature with power less than the number of cards in your hand.
Sorcery
Target player reveals their hand. You choose a card from it. That player discards that card.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Sorcery
This spell costs less to cast if it targets a creature card with mana value 3 or less.
Return target creature card from your graveyard to the battlefield.
Sorcery
Target opponent discards two cards. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Tribal Sorcery — Rogue
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Target player reveals three cards from their hand. You choose two of them. That player discards those cards.
Sorcery
Each player reveals their hand, chooses one card of each color from it, then discards all other nonland cards.
Sorcery
Return target creature or Vehicle card from your graveyard to the battlefield. Then put two +1/+1 counters on that permanent if you control an artifact and an enchantment.
Sorcery
Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.
Sorcery
Destroy target creature. You draw X cards and you lose X life, where X is the number of counters on that creature.
Sorcery // Land
Target opponent reveals their hand. You choose a card from it with mana value 3 or greater. That player discards that card.
Pelakka Caverns
Pelakka Caverns enters the battlefield tapped.
: Add .
Sorcery
Target opponent reveals their hand. You choose a card from it. That player shuffles that card into their library.
Sorcery
Choose a color. Target player reveals their hand and discards all cards of that color.
Sorcery
As an additional cost to cast this spell, sacrifice two creatures.
Destroy target artifact.
Sorcery
Sacrifice any number of permanents you control, then draw that many cards.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Sorcery
Domain — All creatures get -1/-1 until end of turn for each basic land type among lands you control.
Sorcery
Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control, then sacrifices a third of the lands they control. Round up each time.
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