Creature — Elemental Spirit (2/2)
Flash
Natural Shelter — When Rescuer Chwinga enters the battlefield, you may return another permanent you control to its owner's hand.
Creature — Dwarf Artificer (2/1)
, Sacrifice Restoration Specialist: Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand.
Creature — Unicorn (2/3)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Revered Unicorn leaves the battlefield, you gain life equal to the number of age counters on it.
Legendary Creature — Dwarf Artificer (2/2)
Whenever a creature you control that's enchanted or equipped attacks, that creature gains double strike until end of turn.
Creature — Spirit (1/1)
, : Exile target land you control, then return it to the battlefield under your control.
Creature — Human Cleric (1/1)
: Prevent the next 1 damage that would be dealt to any target this turn.
Creature — Human Cleric (1/1)
Domain — : Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.
Legendary Creature — Halfling Peasant (2/1)
Flash
When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.
Legendary Creature — Human Pilot (3/1)
As long as an artifact creature you control is attacking, prevent all damage that would be dealt to Sanwell, Avenger Ace.
Whenever Sanwell becomes tapped, exile the top six cards of your library. You may cast a Vehicle or artifact creature spell from among them. Then put the rest on the bottom of your library in a random order.
Creature — Sliver (2/2)
Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)
Creature — Unicorn Mount (2/2)
First strike, lifelink
Whenever Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with flying.
Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature — Kor Cleric Shaman (1/2)
: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead.
: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.
Creature — Elemental (0/0)
Flying
Shinewend enters the battlefield with a +1/+1 counter on it.
, Remove a +1/+1 counter from Shinewend: Destroy target enchantment.
Creature — Halfling Soldier (2/2)
Vigilance
When Shire Shirriff enters the battlefield, you may sacrifice a token. When you do, exile target creature an opponent controls until Shire Shirriff leaves the battlefield.
Creature — Human (1/1)
: You gain 1 life. Activate only during your turn, before attackers are declared.
Creature — Bird Soldier (1/1)
Flying
Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher.
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