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Cards similar to Cave-In (400)

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Consuming Bonfire

Consuming Bonfire

Tribal Sorcery — Elemental

Choose one —
• Consuming Bonfire deals 4 damage to target non-Elemental creature.
• Consuming Bonfire deals 7 damage to target Treefolk creature.

0.4 /10
$0.03
Creative Technique

Creative Technique

Sorcery

Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.)
Shuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.

8.1 /10
$2.65
Cut In

Cut In

Sorcery

Cut In deals 4 damage to target creature.
Create a Young Hero Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")

2.8 /10
$0.01
Dakmor Plague

Dakmor Plague

Sorcery

Dakmor Plague deals 3 damage to each creature and each player.

0.8 /10
$0.47
Destructive Force

Destructive Force

Sorcery

Each player sacrifices five lands. Destructive Force deals 5 damage to each creature.

5.1 /10
$0.41
Double Deal

Double Deal

Sorcery

Choose another player. Double Deal deals 3 damage to that player. At the beginning of the first upkeep in your next game with that player, Double Deal deals 3 damage to the player.

10 /10
$0.15
Earthquake

Earthquake

Sorcery

Earthquake deals X damage to each creature without flying and each player.

9.3 /10
$0.88
Engulfing Eruption

Engulfing Eruption

Sorcery

Engulfing Eruption deals 5 damage to target creature.

1 /10
$0.06
Famine

Famine

Sorcery

Famine deals 3 damage to each creature and each player.

2.4 /10
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Fiery Finish

Fiery Finish

Sorcery

Fiery Finish deals 7 damage to target creature.

1.7 /10
$0.03
Fiery Intervention

Fiery Intervention

Sorcery

Choose one —
• Fiery Intervention deals 5 damage to target creature.
• Destroy target artifact.

2.4 /10
$0.02
Fire Tempest

Fire Tempest

Sorcery

Fire Tempest deals 6 damage to each creature and each player.

2 /10
--
Flamebreak

Flamebreak

Sorcery

Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn.

5.3 /10
$1.29
Foray of Orcs

Foray of Orcs

Sorcery

Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

7.6 /10
$0.02
Forked Lightning

Forked Lightning

Sorcery

Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures.

1 /10
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Giants Ire

Giant's Ire

Tribal Sorcery — Giant

Giant's Ire deals 4 damage to target player or planeswalker. If you control a Giant, draw a card.

3.7 /10
$0.16
Hazorets Undying Fury

Hazoret's Undying Fury

Sorcery

Shuffle your library, then exile the top four cards. You may cast any number of spells with mana value 5 or less from among them without paying their mana costs. Lands you control don't untap during your next untap step.

3.6 /10
$0.14
Icefall

Icefall

Sorcery

Destroy target artifact or land.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)

3.8 /10
$0.22
Ignite the Future

Ignite the Future

Sorcery

Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

9.3 /10
$0.21
Imposing Grandeur

Imposing Grandeur

Sorcery

Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone.

8.3 /10
$1.04
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