Legendary Creature — Satyr (2/2)
Haste
Other Satyrs you control get +1/+1 and have haste.
Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.
Creature — Beast (4/4)
Trample
Bloodrush — , Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
Legendary Creature — Dwarf Warrior (3/2)
Gimli, Mournful Avenger has indestructible as long as two or more creatures died under your control this turn.
Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control.
Creature — Elf Shaman (2/2)
Whenever a creature with power 5 or greater enters the battlefield under your control, you may put a +1/+1 counter on Godtracker of Jund.
Legendary Creature — Goblin Shaman (3/3)
Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it.
Creature — Ogre Warrior (3/3)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Trample
As long as it's your turn, you and Gruul Spellbreaker have hexproof.
Legendary Creature — Human Ranger (2/3)
First strike, reach
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
Legendary Creature — Elf Archer (3/3)
Trample
Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, the Firefletcher, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent.
Creature — Wolf (2/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Each other creature you control that's a Wolf or a Werewolf gets +1/+1.
Non-Human Werewolves you control can't transform.
Legendary Creature — Elemental Beast (0/0)
Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.
, Remove X +1/+1 counters from Marath: Choose one —
• Put X +1/+1 counters on target creature. X can't be 0.
• Marath deals X damage to any target. X can't be 0.
• Create an X/X green Elemental creature token. X can't be 0.
Legendary Creature — Phyrexian Beast (4/4)
Migloz, Maze Crusher enters the battlefield with five oil counters on it.
, Remove an oil counter from Migloz: It gains vigilance and menace until end of turn.
, Remove two oil counters from Migloz: It gets +2/+2 until end of turn.
, Remove three oil counters from Migloz: Destroy target artifact or enchantment.
Legendary Creature — Elf Ally (4/4)
You may play an additional land on each of your turns.
, Return a land you control to its owner's hand: Target creature gains trample until end of turn.
Creature — Boar (4/4)
Outland Boar can't be blocked by creatures with power 2 or less.
Legendary Creature — Human Soldier Scientist (3/2)
Partner with Blue, Loyal Raptor
: Put your choice of a menace, trample, reach, or haste counter on target Dinosaur. Activate only as a sorcery.
Legendary Creature — Elf Warrior (3/3)
Domain — Whenever Radha, Coalition Warlord becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.
Creature — Dinosaur Beast (3/3)
Trample, haste
Whenever you attack, target attacking creature gets +1/+1 until end of turn. If it's attacking a battle, put a +1/+1 counter on it instead.
Legendary Creature — Human Scout (1/2)
Haste
Whenever Ruby, Daring Tracker attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn.
: Add or .
Creature — Human Berserker (2/2)
When Ruination Rioter dies, you may have it deal damage to any target equal to the number of land cards in your graveyard.
Legendary Creature — Angel Elf (3/3)
Flying, vigilance
Whenever one or more +1/+1 counters are put on a creature you control, Shalai and Hallar deals that much damage to target opponent.
Creature — Human Shaman (2/2)
: Creatures you control gain trample until end of turn.
: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.
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