← Edit search Random card

Cards similar to Cephalid Pathmage (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Aven Fleetwing

Aven Fleetwing

Creature — Bird Soldier (2/2)

Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

2.8 /10
$0.06
Calcite Snapper

Calcite Snapper

Creature — Turtle (1/4)

Shroud (This creature can't be the target of spells or abilities.)
Landfall — Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.

3.2 /10
$0.07
Cloudskate

Cloudskate

Creature — Illusion (2/2)

Flying
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

0.3 /10
$0.14
Crackling Triton

Crackling Triton

Creature — Merfolk Wizard (2/3)

, Sacrifice Crackling Triton: It deals 2 damage to any target.

0.2 /10
$0.02
Daring Apprentice

Daring Apprentice

Creature — Human Wizard (1/1)

, Sacrifice Daring Apprentice: Counter target spell.

4.9 /10
$0.57
Denethor Stone Seer

Denethor, Stone Seer

Legendary Creature — Human Noble (1/3)

When Denethor, Stone Seer enters the battlefield, scry 2.
, , Sacrifice Denethor: Target player becomes the monarch. Denethor deals 3 damage to any target.

5.5 /10
$0.26
Dream Strix

Dream Strix

Creature — Bird Illusion (3/2)

Flying
When Dream Strix becomes the target of a spell, sacrifice it.
When Dream Strix dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

3.5 /10
$0.11
Elgaud Shieldmate

Elgaud Shieldmate

Creature — Human Soldier (2/3)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.)

3.9 /10
$0.07
Enigma Eidolon

Enigma Eidolon

Creature — Spirit (2/2)

, Sacrifice Enigma Eidolon: Target player mills three cards.
Whenever you cast a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand.

2.2 /10
$0.12
Falcon Abomination

Falcon Abomination

Creature — Zombie Bird (2/2)

Flying
When Falcon Abomination enters the battlefield, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

4.9 /10
$0.03
Floodgate

Floodgate

Creature — Wall (0/5)

Defender (This creature can't attack.)
When Floodgate has flying, sacrifice it.
When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying.

4.8 /10
$0.04
Frost Raptor

Frost Raptor

Snow Creature — Bird (2/2)

Flying
: Frost Raptor gains shroud until end of turn. ( can be paid with one mana from a snow source. A creature with shroud can't be the target of spells or abilities.)

3.7 /10
$0.13
Frost Walker

Frost Walker

Creature — Elemental (4/1)

When Frost Walker becomes the target of a spell or ability, sacrifice it.

1.8 /10
$0.06
Ghosthelm Courier

Ghosthelm Courier

Creature — Human Wizard (2/1)

You may choose not to untap Ghosthelm Courier during your untap step.
, : Target Wizard creature gets +2/+2 and has shroud for as long as Ghosthelm Courier remains tapped. (It can't be the target of spells or abilities.)

1.2 /10
$0.14
Gossamer Phantasm

Gossamer Phantasm

Creature — Illusion (2/1)

Flying
When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it.

1.6 /10
$0.06
Grimoire Thief

Grimoire Thief

Creature — Merfolk Rogue (2/2)

Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down.
You may look at cards exiled with Grimoire Thief.
, Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names.

3 /10
$1.19
Higure the Still Wind

Higure, the Still Wind

Legendary Creature — Human Ninja (3/4)

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle.
: Target Ninja creature can't be blocked this turn.

8.3 /10
$6.34
Hisokas Guard

Hisoka's Guard

Creature — Human Wizard (1/1)

You may choose not to untap Hisoka's Guard during your untap step.
, : Target creature you control other than Hisoka's Guard has shroud for as long as Hisoka's Guard remains tapped. (It can't be the target of spells or abilities.)

1.7 /10
$0.06
Illusionary Servant

Illusionary Servant

Creature — Illusion (3/4)

Flying
When Illusionary Servant becomes the target of a spell or ability, sacrifice it.

2.4 /10
$0.09
Inventive Iteration  Living Breakthrough

Inventive Iteration // Living Breakthrough

Enchantment — Saga // Enchantment Creature — Moonfolk (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I — Return up to one target creature or planeswalker to its owner's hand.
II — Return an artifact card from your graveyard to your hand. If you can't, draw a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Living Breakthrough

Flying
Whenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn.

8 /10
$0.16
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.