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Cards similar to Cephalid Shrine (400)

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Starlit Mantle

Starlit Mantle

Enchantment — Aura

Flash
Enchant creature you control
When Starlit Mantle enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Enchanted creature gets +1/+1.

5.2 /10
$0.04
Stasis Field

Stasis Field

Enchantment — Aura

Enchant creature
Enchanted creature has base power and toughness 0/2, has defender, and loses all other abilities.

6.2 /10
$0.06
Statecraft

Statecraft

Enchantment

Prevent all combat damage that would be dealt to and dealt by creatures you control.

5.8 /10
$2.98
Stop Cold

Stop Cold

Enchantment — Aura

Flash
Enchant artifact or creature
When Stop Cold enters the battlefield, tap enchanted permanent.
Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.

1.8 /10
$0.03
Stratus Walk

Stratus Walk

Enchantment — Aura

Enchant creature
When Stratus Walk enters the battlefield, draw a card.
Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)
Enchanted creature can block only creatures with flying.

3.1 /10
$0.02
Sunken City

Sunken City

Enchantment

At the beginning of your upkeep, sacrifice Sunken City unless you pay .
Blue creatures get +1/+1.

1.4 /10
$0.06
Take Flight

Take Flight

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+0 and has flying and "Whenever this creature attacks, draw a card."

4.2 /10
$0.05
Tamiyos Compleation

Tamiyo's Compleation

Enchantment — Aura

Flash
Enchant artifact, creature, or planeswalker
When Tamiyo's Compleation enters the battlefield, tap enchanted permanent. If it's an Equipment, unattach it.
Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.

5.9 /10
$0.02
Teferis Ageless Insight

Teferi's Ageless Insight

Legendary Enchantment

If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

9.8 /10
$1.36
Teferis Veil

Teferi's Veil

Enchantment

Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)

7 /10
$0.51
Thirst

Thirst

Enchantment — Aura

Enchant creature
When Thirst enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of your upkeep, sacrifice Thirst unless you pay .

0.2 /10
$0.08
Threads of Disloyalty

Threads of Disloyalty

Enchantment — Aura

Enchant creature with mana value 2 or less
You control enchanted creature.

3 /10
$0.29
Topsy Turvy

Topsy Turvy

Enchantment

The phases of each player's turn are reversed. (The phases are, in reverse order, ending, postcombat main, combat, precombat main, and beginning.)
As long as there are more than two players in the game, the turn order is reversed.

10 /10
$0.13
Travelers Cloak

Traveler's Cloak

Enchantment — Aura

Enchant creature
As Traveler's Cloak enters the battlefield, choose a land type.
When Traveler's Cloak enters the battlefield, draw a card.
Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)

5.8 /10
$0.14
Trial of Knowledge

Trial of Knowledge

Enchantment

When Trial of Knowledge enters the battlefield, draw three cards, then discard a card.
When a Cartouche enters the battlefield under your control, return Trial of Knowledge to its owner's hand.

4.6 /10
$0.04
Undertow

Undertow

Enchantment

Creatures with islandwalk can be blocked as though they didn't have islandwalk.

0.1 /10
$1.35
Unnatural Selection

Unnatural Selection

Enchantment

: Choose a creature type other than Wall. Target creature becomes that type until end of turn.

5.9 /10
$2.65
Volraths Curse

Volrath's Curse

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn.
: Return Volrath's Curse to its owner's hand.

2.8 /10
$0.23
Web of Inertia

Web of Inertia

Enchantment

At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.

6.4 /10
$0.89
WellLaid Plans

Well-Laid Plans

Enchantment

Prevent all damage that would be dealt to a creature by another creature if they share a color.

3 /10
$0.30
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