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Cards similar to Channel Harm (400)

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Depose  Deploy

Depose // Deploy

Instant // Instant

Tap target creature.
Draw a card.

Deploy

Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control.

5.1 /10
$0.31
Destined  Lead

Destined // Lead

Instant // Sorcery

Target creature gets +1/+0 and gains indestructible until end of turn.

Lead

Aftermath (Cast this spell only from your graveyard. Then exile it.)
All creatures able to block target creature this turn do so.

4.8 /10
$0.07
Devouring Rage

Devouring Rage

Instant — Arcane

As an additional cost to cast this spell, you may sacrifice any number of Spirits.
Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn.

2.1 /10
$0.10
Dispatch

Dispatch

Instant

Tap target creature.
Metalcraft — If you control three or more artifacts, exile that creature.

9.8 /10
$1.65
Dispense Justice

Dispense Justice

Instant

Target player sacrifices an attacking creature.
Metalcraft — That player sacrifices two attacking creatures instead if you control three or more artifacts.

3.5 /10
$0.12
Divine Smite

Divine Smite

Instant

Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead. (If it phases out, treat it and anything attached to it as though they don't exist until its controller's next turn.)

4.1 /10
$0.05
Druids Deliverance

Druid's Deliverance

Instant

Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)

8.8 /10
$0.11
Dryads Caress

Dryad's Caress

Instant

You gain 1 life for each creature on the battlefield. If was spent to cast this spell, untap all creatures you control.

1.8 /10
$0.11
Eerie Interlude

Eerie Interlude

Instant

Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

9.7 /10
$3.22
Elminsters Simulacrum

Elminster's Simulacrum

Instant

For each opponent, you create a token that's a copy of up to one target creature that player controls.

8.1 /10
$0.74
Emerge Unscathed

Emerge Unscathed

Instant

Target creature you control gains protection from the color of your choice until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

7.1 /10
$0.21
Ephemerate

Ephemerate

Instant

Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

9.8 /10
$4.18
Erase Not the Urzas Legacy One

Erase (Not the Urza's Legacy One)

Instant

If you control two or more white permanents that share an artist, you may cast this spell without paying its mana cost.
Exile target enchantment.

10 /10
$0.12
Errand of Duty

Errand of Duty

Instant

Create a 1/1 white Knight creature token with banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

2.3 /10
--
Expansion  Explosion

Expansion // Explosion

Instant // Instant

Copy target instant or sorcery spell with mana value 4 or less. You may choose new targets for the copy.

Explosion

Explosion deals X damage to any target. Target player draws X cards.

9.1 /10
$0.28
Faiths Shield

Faith's Shield

Instant

Target permanent you control gains protection from the color of your choice until end of turn.
Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.

5.9 /10
$0.18
Family Reunion

Family Reunion

Instant

Choose one —
• Creatures you control get +1/+1 until end of turn.
• Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)

5.3 /10
$0.02
Far  Away

Far // Away

Instant // Instant

Return target creature to its owner's hand.
Fuse (You may cast one or both halves of this card from your hand.)

Away

Target player sacrifices a creature.
Fuse (You may cast one or both halves of this card from your hand.)

6 /10
$0.13
Fated Return

Fated Return

Instant

Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

7.1 /10
$0.13
Fight as One

Fight as One

Instant

Choose one or both —
• Target Human creature you control gets +1/+1 and gains indestructible until end of turn.
• Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn.

7.4 /10
$0.09
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