Artifact Creature — Wall (0/4)
Defender
: Creatures you control gain haste until end of turn.
Artifact
Play with the top card of your library revealed.
As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1.
: Put the top card of your library on the bottom of your library.
Artifact
, : Attach target Aura attached to a creature to another creature.
Artifact
, Sacrifice a creature: Put a charge counter on Culling Dais.
, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais.
Artifact — Equipment
Equipped creature gets +2/+2.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact Creature — Cyberman (2/2)
Artifact creatures you control have afflict 3. (Whenever a creature with afflict 3 becomes blocked, defending player loses 3 life.)
Artifact Creature — Robot (2/1)
Skulk (This creature can't be blocked by creatures with greater power.)
Whenever Cybermat attacks and isn't blocked, it gets +X/+0 until end of turn, where X is the number of attacking artifact creatures.
Artifact — Equipment
Equipped creature gets +2/+0 and has afflict 1. (Whenever it becomes blocked, defending player loses 1 life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact
: Target permanent becomes the color of your choice until end of turn.
Artifact — Equipment
Equipped creature can block an additional creature each combat.
Equip
Artifact
, , Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn.
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