Instant
Target creature gets +3/+3 until end of turn.
Reinforce 1— (, Discard this card: Put a +1/+1 counter on target creature.)
Instant
Discard a card, then draw a card.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant
Choose one —
• Target creature gains haste until end of turn.
• Target creature gets +2/+0 until end of turn.
• Fever Charm deals 3 damage to target Wizard creature.
Instant
Target creature gets +2/+2 until end of turn. If it's a Human, instead it gets +3/+3 and gains indestructible until end of turn.
Instant
Cast this spell only during combat after blockers are declared.
Create a 1/1 green Saproling creature token that's blocking target creature attacking you.
Draw a card.
Instant
Target creature gets +2/+2 until end of turn. Put two oil counters on it.
Instant
Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
Instant
Target creature gets +3/+3 until end of turn. It gets an additional +2/+2 until end of turn for each card named Growth Cycle in your graveyard.
Instant
Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is the result.
Instant
Target creature gets +1/+0 until end of turn. Put a first strike counter on it.
Instant
Target creature gets +3/+3 until end of turn. You get (two energy counters).
Instant
Target creature gets +2/+0 until end of turn. If you control a Huatli planeswalker, that creature gets +4/+0 until end of turn instead.
Instant
You may sacrifice a Food. If you do, target creature gets +5/+5 until end of turn. Otherwise, that creature gets +3/+3 until end of turn.
Instant
Switch target creature's power and toughness until end of turn.
Draw a card.
Instant
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature gets +1/+0 and gains flying and first strike until end of turn.
Instant
Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.
Instant
Target creature gets +2/+2 until end of turn for each of its colors.
Instant
Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
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