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Cards similar to Charging Griffin (400)

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Makindi Patrol

Makindi Patrol

Creature — Human Knight Ally (2/3)

Rally — Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn.

4.9 /10
$0.02
Militia Rallier

Militia Rallier

Creature — Human Soldier (3/3)

Militia Rallier can't attack alone.
Whenever Militia Rallier attacks, untap target creature.

2.6 /10
$0.02
Moonlit Strider

Moonlit Strider

Creature — Spirit (1/4)

Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn.
Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)

2.7 /10
$0.07
Norika Yamazaki the Poet

Norika Yamazaki, the Poet

Legendary Creature — Human Samurai (3/2)

Vigilance
Whenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn.

7.5 /10
$0.03
Ox Drover

Ox Drover

Creature — Human Peasant (4/4)

Vigilance
Ox Drover can't be blocked by Oxen.
Whenever Ox Drover enters the battlefield or attacks, target opponent creates a 2/4 white Ox creature token and you draw a card.

5.2 /10
$0.26
Paragon of New Dawns

Paragon of New Dawns

Creature — Human Soldier (2/2)

Other white creatures you control get +1/+1.
, : Another target white creature you control gains vigilance until end of turn. (Attacking doesn't cause it to tap.)

4.8 /10
$0.14
Preeminent Captain

Preeminent Captain

Creature — Kithkin Soldier (2/2)

First strike (This creature deals combat damage before creatures without first strike.)
Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.

7.5 /10
$0.67
Protective Parents

Protective Parents

Creature — Human Peasant (3/2)

When Protective Parents dies, create a Young Hero Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")

2.3 /10
$0.01
Radiant Archangel

Radiant, Archangel

Legendary Creature — Angel (3/3)

Flying, vigilance
Radiant, Archangel gets +1/+1 for each other creature with flying on the battlefield.

4.8 /10
$7.84
Rhox Bodyguard

Rhox Bodyguard

Creature — Rhino Monk Soldier (2/3)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
When Rhox Bodyguard enters the battlefield, you gain 3 life.

2.9 /10
$0.10
Ritual Guardian

Ritual Guardian

Creature — Human Soldier (3/2)

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn.

2.3 /10
$0.02
Saltfield Recluse

Saltfield Recluse

Creature — Human Rebel Cleric (1/2)

: Target creature gets -2/-0 until end of turn.

1 /10
$0.03
Sanctum Spirit

Sanctum Spirit

Creature — Spirit (3/2)

Lifelink
Discard a historic card: Sanctum Spirit gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)

0.9 /10
$0.01
Savior of Ollenbock

Savior of Ollenbock

Creature — Human Soldier (1/2)

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever Savior of Ollenbock trains, exile up to one other target creature from the battlefield or creature card from a graveyard.
When Savior of Ollenbock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.

6.1 /10
$0.62
Selfless Glyphweaver  Deadly Vanity

Selfless Glyphweaver // Deadly Vanity

Creature — Human Cleric // Sorcery (2/3)

Exile Selfless Glyphweaver: Creatures you control gain indestructible until end of turn.

Deadly Vanity

Choose a creature or planeswalker, then destroy all other creatures and planeswalkers.

7.2 /10
$0.10
Sigiled Sentinel

Sigiled Sentinel

Creature — Human Knight (2/2)

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Vigilance

3.1 /10
$0.02
Skyhunter Cub

Skyhunter Cub

Creature — Cat Knight (2/2)

As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.

2.9 /10
$0.08
Soraya the Falconer

Soraya the Falconer

Legendary Creature — Human (2/2)

Bird creatures get +1/+1.
: Target Bird creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

3.8 /10
$1.21
Spirit enDal

Spirit en-Dal

Creature — Spirit (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)
Forecast — , Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate only during your upkeep and only once each turn.)

5.3 /10
$0.40
Squad Commander

Squad Commander

Creature — Kor Warrior (3/3)

When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.

7.7 /10
$0.17
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