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Cards similar to Charmbreaker Devils (400)

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Arclight Phoenix

Arclight Phoenix

Creature — Phoenix (3/2)

Flying, haste
At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield.

4.6 /10
$2.11
Arms Scavenger

Arms Scavenger

Creature — Human Warrior (2/2)

At the beginning of your upkeep, draft a card from Arms Scavenger's spellbook, then exile it. Until end of turn, you may play that card.
Equip abilities you activate cost less to activate.

10 /10
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Bill Potts

Bill Potts

Legendary Creature — Human (2/4)

Whenever you cast an instant or sorcery spell that targets only Bill Potts or activate an ability that targets only Bill Potts, copy that spell or ability. You may choose new targets for the copy. This ability triggers only once each turn.
Doctor's companion (You can have two commanders if the other is the Doctor.)

2.5 /10
$0.13
Blood Tyrant

Blood Tyrant

Creature — Vampire (5/5)

Flying, trample
At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way.
Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.

5.1 /10
$0.24
Coastline Marauders

Coastline Marauders

Creature — Human Pirate (0/3)

Trample
Whenever Coastline Marauders attacks, it gets +1/+0 until end of turn for each land defending player controls.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

8.3 /10
$0.13
Doomskar Titan

Doomskar Titan

Creature — Giant Berserker (4/4)

When Doomskar Titan enters the battlefield, creatures you control get +1/+0 and gain haste until end of turn.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

4 /10
$0.05
Foundry Beetle

Foundry Beetle

Artifact Creature — Equipment Insect (2/2)

First strike
Equipped creature has first strike.
At the beginning of your upkeep, a random artifact card in your hand perpetually gains "This spell costs less to cast."
Reconfigure

10 /10
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Frolicking Familiar  Blow Off Steam

Frolicking Familiar // Blow Off Steam

Creature — Otter Wizard // Instant — Adventure (2/2)

Flying
Whenever you cast an instant or sorcery spell, Frolicking Familiar gets +1/+1 until end of turn.

Blow Off Steam

Blow Off Steam deals 1 damage to any target. (Then exile this card. You may cast the creature later from exile.)

6.6 /10
$0.09
Izzet Chronarch

Izzet Chronarch

Creature — Human Wizard (2/2)

When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

5.5 /10
$0.18
Karn Legacy Reforged

Karn, Legacy Reforged

Legendary Artifact Creature — Golem (0/0)

Karn, Legacy Reforged's power and toughness are each equal to the greatest mana value among artifacts you control.
At the beginning of your upkeep, add for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.

8.9 /10
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Mishra Tamer of Mak Fawa

Mishra, Tamer of Mak Fawa

Legendary Creature — Human Artificer (4/4)

Permanents you control have "Ward—Sacrifice a permanent."
Each artifact card in your graveyard has unearth . (: Return the card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

7.9 /10
$0.15
Moira and Teshar

Moira and Teshar

Legendary Creature — Phyrexian Spirit Bird (4/5)

Flying
Whenever you cast a historic spell, return target nonland permanent card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. (Artifacts, legendaries, and Sagas are historic.)

5.8 /10
$0.24
Nemesis Phoenix

Nemesis Phoenix

Creature — Phoenix (4/2)

Flying
: Return Nemesis Phoenix from your graveyard to the battlefield tapped and attacking. Activate only during the declare attackers step and only if you're attacking two or more opponents.

5.5 /10
$0.04
Nucklavee

Nucklavee

Creature — Beast (4/4)

When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand.
When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand.

2.4 /10
$0.12
Patron of the Akki

Patron of the Akki

Legendary Creature — Spirit (5/5)

Goblin offering (You may cast this card any time you could cast an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.)
Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn.

2.9 /10
$0.37
Returned Pastcaller

Returned Pastcaller

Creature — Spirit Cleric (4/2)

Flying
When Returned Pastcaller enters the battlefield, return target Spirit, instant, or sorcery card from your graveyard to your hand.

4.5 /10
$0.03
Roiling Horror

Roiling Horror

Creature — Horror (0/0)

Roiling Horror's power and toughness are each equal to your life total minus the life total of an opponent with the most life.
Suspend X—. X can't be 0. (Rather than cast this card from your hand, you may pay and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from Roiling Horror while it's exiled, target player loses 1 life and you gain 1 life.

1.9 /10
$0.24
Sevinne the Chronoclasm

Sevinne, the Chronoclasm

Legendary Creature — Human Wizard (2/2)

Prevent all damage that would be dealt to Sevinne, the Chronoclasm.
Whenever you cast your first instant or sorcery spell from your graveyard each turn, copy that spell. You may choose new targets for the copy.

5.1 /10
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Shade of Trokair

Shade of Trokair

Creature — Shade (1/2)

: Shade of Trokair gets +1/+1 until end of turn.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

1 /10
$0.10
Syr Carah the Bold

Syr Carah, the Bold

Legendary Creature — Human Knight (3/3)

Whenever Syr Carah, the Bold or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn.
: Syr Carah deals 1 damage to any target.

7.5 /10
$0.12
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