Artifact Creature — Gargoyle (5/4)
Flying
Vantress Gargoyle can't attack unless defending player has seven or more cards in their graveyard.
Vantress Gargoyle can't block unless you have four or more cards in hand.
: Each player mills a card.
Creature — Human Knight (2/2)
Flying
Adamant — If at least three blue mana was spent to cast this spell, Vantress Paladin enters the battlefield with a +1/+1 counter on it.
Creature — Bird Mutant (1/2)
Flying
Whenever Vexing Radgull deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature — Phyrexian Drake (1/4)
Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature — Merfolk Knight (2/2)
First strike
Vodalian Knights can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Vodalian Knights.
: Vodalian Knights gains flying until end of turn.
Creature — Serpent (2/2)
Kicker (You may pay an additional as you cast this spell.)
Vodalian Serpent can't attack unless defending player controls an Island.
If Vodalian Serpent was kicked, it enters the battlefield with four +1/+1 counters on it.
Creature — Djinn Wizard (3/1)
Flying
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Creature — Djinn (4/4)
Flying
At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand.
Creature — Merfolk Scout (2/2)
Flying
When Waterwind Scout enters the battlefield, create a Map token. (It's an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
Creature — Human Pirate (3/3)
When Waylaying Pirates enters the battlefield, if you control an artifact, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature — Human Artificer (3/3)
Whenever an artifact enters the battlefield under your control, Weldfast Wingsmith gains flying until end of turn.
Creature — Human Rogue Artificer (2/2)
When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
Tap two untapped artifacts you control: Target creature can't be blocked this turn.
Creature — Drake (2/2)
Flying
When Whirlpool Drake enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.
When Whirlpool Drake dies, shuffle the cards from your hand into your library, then draw that many cards.
Creature — Phyrexian Human Artificer (1/1)
When Wing Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.
Golem creatures you control have flying.
Creature — Human Soldier (2/3)
Wingshield Agent enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Whenever Wingshield Agent attacks, up to one other target creature gains flying until end of turn.
Creature — Human Wizard (3/3)
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Instant and sorcery spells you cast cost less to cast.
You may cast sorcery spells as though they had flash.
Creature — Nightmare Crab (3/6)
Wormfang Crab can't be blocked.
When Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it.
When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Creature — Human Soldier Scout (1/1)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
When Wu Scout enters the battlefield, look at target opponent's hand.
Creature — Human Insect // Creature — Insect Horror (3/2)
Flying
At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform Aberrant Researcher.
Perfected Form
Flying
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