Creature — Spirit Detective (3/3)
Flying
When Cold Case Cracker dies, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Creature — Homunculus (1/4)
If it's neither day nor night, it becomes day as Component Collector enters the battlefield.
Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent.
Creature — Faerie (2/1)
Flying
Whenever you surveil, you may pay . If you do, create a token that's a copy of Copy Catchers.
Creature — Wall (1/3)
Defender (This creature can't attack.)
When Coral Barrier enters the battlefield, create a 1/1 blue Squid creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.)
Creature — Merfolk Wizard (2/2)
Whenever you cast a kicked spell, draw a card, then discard a card.
When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Artifact Creature — Construct (1/4)
When Corridor Monitor enters the battlefield, untap target artifact or creature you control.
Creature — Human Pirate (2/2)
When Corsair Captain enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Other Pirates you control get +1/+1.
Creature — Human Pirate (3/3)
: Target Goblin, Orc, or Pirate can't be blocked this turn.
Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Artifact Creature — Bird (1/4)
Flying
Whenever Coveted Falcon attacks, gain control of target permanent you own but don't control.
Disguise
When Coveted Falcon is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way.
Creature — Human Pirate (2/2)
Flash
When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created under your control instead.
Host Creature — Octopus Rigger (1/3)
When this creature enters the battlefield, this creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Creature — Bird Wizard (3/1)
Flash
Flying
When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.
Creature — Human Wizard Mutant (0/0)
Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
, : Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield.
Creature — Fish (4/1)
Dandân can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Dandân.
Creature — Human Pirate (2/1)
: Daring Saboteur can't be blocked this turn.
Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.
Creature — Human Rogue // Creature — Human Wizard (2/1)
When you sacrifice a Clue, transform Daring Sleuth.
Bearer of Overwhelming Truths
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Bearer of Overwhelming Truths deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Creature — Human Pirate (2/2)
When Deadeye Quartermaster enters the battlefield, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle.
Creature — Phyrexian Cleric (1/4)
Flash (You may cast this spell any time you could cast an instant.)
When Deceiver Exarch enters the battlefield, choose one —
• Untap target permanent you control.
• Tap target permanent an opponent controls.
Creature — Spirit Pirate (2/2)
When Departed Deckhand becomes the target of a spell, sacrifice it.
Departed Deckhand can't be blocked except by Spirits.
: Another target creature you control can't be blocked this turn except by Spirits.
Creature — Human Artificer (1/3)
Whenever you cast a historic spell, target player mills two cards. (Artifacts, legendaries, and Sagas are historic.)
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