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Cards similar to Checks and Balances (400)

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Niko Defies Destiny

Niko Defies Destiny

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You gain 2 life for each foretold card you own in exile.
II — Add . Spend this mana only to foretell cards or cast spells that have foretell.
III — Return target card with foretell from your graveyard to your hand.

4.7 /10
$0.02
Pedantic Learning

Pedantic Learning

Enchantment

Whenever a land card is put into your graveyard from your library, you may pay . If you do, draw a card.

3.7 /10
$0.37
Pemmins Aura

Pemmin's Aura

Enchantment — Aura

Enchant creature
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.

9 /10
$4.57
Power Leak

Power Leak

Enchantment — Aura

Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.

1.1 /10
~$30
Protective Bubble

Protective Bubble

Enchantment — Aura

Enchant creature
Enchanted creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)

5.5 /10
$0.30
Psychic Overload

Psychic Overload

Enchantment — Aura

Enchant permanent
When Psychic Overload enters the battlefield, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.
Enchanted permanent has "Discard two artifact cards: Untap this permanent."

0.5 /10
$0.13
Psychic Possession

Psychic Possession

Enchantment — Aura

Enchant opponent
Skip your draw step.
Whenever enchanted opponent draws a card, you may draw a card.

6 /10
$2.98
Psychic Surgery

Psychic Surgery

Enchantment

Whenever an opponent shuffles their library, you may look at the top two cards of that library. You may exile one of those cards. Then put the rest on top of that library in any order.

6 /10
$0.36
Psychic Venom

Psychic Venom

Enchantment — Aura

Enchant land
Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.

2 /10
$0.18
Public Enemy

Public Enemy

Enchantment — Aura

Enchant creature
All creatures attack enchanted creature's controller each combat if able.
When enchanted creature dies, draw a card.

6.8 /10
$0.10
Pyrostatic Pillar

Pyrostatic Pillar

Enchantment

Whenever a player casts a spell with mana value 3 or less, Pyrostatic Pillar deals 2 damage to that player.

6.5 /10
$0.51
Retreat to Coralhelm

Retreat to Coralhelm

Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —
• You may tap or untap target creature.
• Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

9.5 /10
$0.96
Rousing Read

Rousing Read

Enchantment — Aura

Enchant creature
When Rousing Read enters the battlefield, draw two cards, then discard a card.
Enchanted creature gets +1/+1 and has flying.

4.3 /10
$0.04
Sanctum of Calm Waters

Sanctum of Calm Waters

Legendary Enchantment — Shrine

At the beginning of your precombat main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.

8.7 /10
$0.30
Search for Azcanta  Azcanta the Sunken Ruin

Search for Azcanta // Azcanta, the Sunken Ruin

Legendary Enchantment // Legendary Land

At the beginning of your upkeep, surveil 1. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. (Look at the top card of your library. You may put that card into your graveyard.)

Azcanta, the Sunken Ruin

(Transforms from Search for Azcanta.)
: Add .
, : Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

9.1 /10
$3.19
Shifting Sky

Shifting Sky

Enchantment

As Shifting Sky enters the battlefield, choose a color.
All nonland permanents are the chosen color.

4.3 /10
$0.25
Shimmer

Shimmer

Enchantment

As Shimmer enters the battlefield, choose a land type.
Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)

3 /10
$3.25
Skygames

Skygames

Enchantment — Aura

Enchant land
Enchanted land has ": Target creature gains flying until end of turn. Activate only as a sorcery."

1.9 /10
$0.04
Sleeping Potion

Sleeping Potion

Enchantment — Aura

Enchant creature
When Sleeping Potion enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion.

0.8 /10
$0.16
Soar

Soar

Enchantment — Aura

You may cast Soar as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +0/+1 and has flying.

0.3 /10
$0.10
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