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Cards similar to Chief Engineer (400)

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Augury Owl

Augury Owl

Creature — Bird (1/1)

Flying
When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

8.1 /10
$0.28
Azure Mage

Azure Mage

Creature — Human Wizard (2/1)

: Draw a card.

3.9 /10
$0.11
Balduvian Conjurer

Balduvian Conjurer

Creature — Human Wizard (0/2)

: Target snow land becomes a 2/2 creature until end of turn. It's still a land.

1.1 /10
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Bay Falcon

Bay Falcon

Creature — Bird (1/1)

Flying, vigilance

2.4 /10
$0.16
Blighted Agent

Blighted Agent

Creature — Phyrexian Human Rogue (1/1)

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Blighted Agent can't be blocked.

9.3 /10
$0.83
Briarberry Cohort

Briarberry Cohort

Creature — Faerie Soldier (1/1)

Flying
Briarberry Cohort gets +1/+1 as long as you control another blue creature.

2.1 /10
$0.18
Brokers Veteran

Brokers Veteran

Creature — Human Soldier (2/1)

When Brokers Veteran dies, put a shield counter on target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

4.2 /10
$0.02
Burrog Befuddler

Burrog Befuddler

Creature — Frog Wizard (2/1)

Flash
When Burrog Befuddler enters the battlefield, target creature an opponent controls gets -1/-0 until end of turn.

5.5 /10
$0.01
Carnivorous DeathParrot

Carnivorous Death-Parrot

Creature — Bird (2/2)

Flying
At the beginning of your upkeep, sacrifice Carnivorous Death-Parrot unless you say its flavor text.

10 /10
$0.10
Cephalid Illusionist

Cephalid Illusionist

Creature — Cephalid Wizard (1/1)

Whenever Cephalid Illusionist becomes the target of a spell or ability, mill three cards.
, : Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.

6 /10
$2.73
Cephalid Scout

Cephalid Scout

Creature — Cephalid Wizard Scout (1/1)

Flying
, Sacrifice a land: Draw a card.

2.4 /10
$0.08
Cephalid Snitch

Cephalid Snitch

Creature — Cephalid Wizard (1/1)

Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.

1.9 /10
$0.16
Cephalid Vandal

Cephalid Vandal

Creature — Cephalid Rogue (1/1)

At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then mill a card for each shred counter on Cephalid Vandal.

3.6 /10
$0.34
Cerulean Drake

Cerulean Drake

Creature — Drake (1/1)

Flying
Protection from red (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything red.)
Sacrifice Cerulean Drake: Counter target spell that targets you.

5 /10
$0.07
Champions Drake

Champion's Drake

Creature — Drake (1/1)

Flying
Champion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it.

0.9 /10
$0.10
Chronatog

Chronatog

Creature — Atog (1/2)

: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn.

3.9 /10
$3.30
Cleric of Chill Depths

Cleric of Chill Depths

Creature — Merfolk Cleric (1/3)

Whenever Cleric of Chill Depths blocks a creature, that creature doesn't untap during its controller's next untap step.

3.1 /10
$0.03
Cloud of Faeries

Cloud of Faeries

Creature — Faerie (1/1)

Flying
When Cloud of Faeries enters the battlefield, untap up to two lands.
Cycling (, Discard this card: Draw a card.)

9.2 /10
$0.12
Cloudseeder

Cloudseeder

Creature — Faerie Spellshaper (1/1)

Flying
, , Discard a card: Create a 1/1 blue Faerie creature token named Cloud Sprite. It has flying and "Cloud Sprite can block only creatures with flying."

3.9 /10
$0.22
Cloudskate

Cloudskate

Creature — Illusion (2/2)

Flying
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

0.3 /10
$0.12
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