Creature — Merfolk Soldier (1/1)
Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.
Creature — Merfolk Soldier (2/2)
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-3
3/3
Flying
LEVEL 4+
4/4
Flying
Other Merfolk creatures you control get +1/+1.
Creature — Merfolk Scout Ally (2/1)
: Target creature can't be blocked this turn.
Creature — Vedalken (2/1)
Whenever Crosstown Courier deals combat damage to a player, that player mills that many cards.
Creature — Human Warrior (1/3)
Whenever you cycle or discard a card, Cunning Survivor gets +1/+0 until end of turn and can't be blocked this turn.
Creature — Fish (4/1)
Dandân can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Dandân.
Creature — Human Pirate (2/1)
: Daring Saboteur can't be blocked this turn.
Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.
Creature — Merfolk (1/1)
: Return Darting Merfolk to its owner's hand.
Creature — Merfolk Rogue (2/1)
: Deeptread Merrow gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
Creature — Merfolk Wizard (2/1)
Inspired — Whenever Deepwater Hypnotist becomes untapped, target creature an opponent controls gets -3/-0 until end of turn.
Legendary Creature — Human Noble (1/3)
When Denethor, Stone Seer enters the battlefield, scry 2.
, , Sacrifice Denethor: Target player becomes the monarch. Denethor deals 3 damage to any target.
Creature — Spirit Pirate (2/2)
When Departed Deckhand becomes the target of a spell, sacrifice it.
Departed Deckhand can't be blocked except by Spirits.
: Another target creature you control can't be blocked this turn except by Spirits.
Creature — Human Wizard (1/1)
, Mill a card: Add . (To mill a card, put the top card of your library into your graveyard.)
Creature — Sliver (1/1)
Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .
Creature — Human Spellshaper (1/1)
, , Discard a card: Counter target spell or ability that targets a creature.
Creature — Homunculus (0/4)
Defender
, : Target player mills X cards, where X is the number of creatures you control with defender.
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