Creature — Elf Monk (1/1)
Flurry of Blows — Whenever you cast your second spell each turn, put a +1/+1 counter on Monk of the Open Hand.
Creature — Human Scout (1/1)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Creature — Human Nomad Mystic (1/1)
Vigilance
Threshold — As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying.
Creature — Human Cleric (1/2)
, , Sacrifice Nova Cleric: Destroy all enchantments.
Creature — Human Detective (1/2)
When Novice Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Creature — Human Knight (2/3)
Defender (This creature can't attack.)
As long as Novice Knight is enchanted or equipped, it can attack as though it didn't have defender.
Creature — Human Cleric (0/1)
Defender (This creature can't attack.)
As Order of the Stars enters the battlefield, choose a color.
Order of the Stars has protection from the chosen color.
Creature — Bird Soldier Spirit (0/0)
Flying
Phantom Flock enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.
Creature — Spirit Nomad (0/0)
Phantom Nomad enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.
Creature — Human Scout (1/2)
Constellation — Whenever an enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.
Creature — Human Rebel (1/1)
, : Search your library for a Rebel permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
Creature — Human Soldier (2/1)
: Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature — Human Scout (1/1)
, Sacrifice Salvage Scout: Return target artifact card from your graveyard to your hand.
Creature — Kor Warrior (1/2)
: Creatures you control get +1/+1 until end of turn.
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