Sorcery
Unless target player pays , that player loses 5 life and you gain 5 life.
Sorcery
Target opponent loses 5 life unless that player discards two cards or sacrifices a creature or planeswalker. Repeat this process once.
Sorcery
Destroy all creatures. Each player loses life equal to the number of creatures they controlled that were destroyed this way.
Sorcery
Target player draws X cards and loses X life, where X is the number of cards in their graveyard.
Sorcery
Target player loses 3 life. You gain 3 life and create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add ."
Sorcery
Target player sacrifices a creature with mana value 3 or less.
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Exile into Darkness from your graveyard to your hand.
Sorcery
Domain — Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.
Sorcery
Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.
Sorcery
Target player draws X cards and loses X life, where X is the number of artifacts you control.
Sorcery
Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
Sorcery
Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way.
Sorcery
Target opponent loses 3 life.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery
Destroy target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Target player loses 1 life, discards a card, then sacrifices a permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Target player loses 4 life and you gain 4 life.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Sorcery
You draw two cards and each opponent discards two cards. Each player loses 2 life.
Sorcery
Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)
Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.
Sorcery
Any number of target players each discard a number of cards equal to the highest mana value among permanents you control.
Sorcery
Target player draws three cards, loses 3 life, and gets three poison counters.
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