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Cards similar to Choking Fumes (400)

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Reprieve

Reprieve

Instant

Return target spell to its owner's hand.
Draw a card.

9.5 /10
$0.78
Rest for the Weary

Rest for the Weary

Instant

Target player gains 4 life.
Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.

5.1 /10
$0.25
Return to Dust

Return to Dust

Instant

Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

9.8 /10
$0.06
Reverse Damage

Reverse Damage

Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

3.9 /10
$0.39
Reverse Polarity

Reverse Polarity

Instant

You gain X life, where X is twice the damage dealt to you so far this turn by artifacts.

0.5 /10
$0.23
Revitalize

Revitalize

Instant

You gain 3 life.
Draw a card.

8.6 /10
$0.01
Reviving Dose

Reviving Dose

Instant

You gain 3 life.
Draw a card.

3.2 /10
$0.06
Ritual of Rejuvenation

Ritual of Rejuvenation

Instant

You gain 4 life.
Draw a card.

4.7 /10
$0.04
Samite Ministration

Samite Ministration

Instant

Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.

1.4 /10
$0.21
Sanguine Sacrament

Sanguine Sacrament

Instant

You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.

5.8 /10
$0.26
Scour

Scour

Instant

Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles.

0.2 /10
$0.29
Serene Offering

Serene Offering

Instant

Destroy target enchantment. You gain life equal to its mana value.

2.5 /10
$0.26
Soothing Balm

Soothing Balm

Instant

Target player gains 5 life.

1.8 /10
$0.16
Soul Partition

Soul Partition

Instant

Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs more to cast.

8.4 /10
$0.33
Sudden Salvation

Sudden Salvation

Instant

Choose up to three target permanent cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield tapped under their owners' control. You draw a card for each opponent who controls one or more of those permanents.

5.4 /10
$0.09
Sunfire Balm

Sunfire Balm

Instant

Prevent the next 4 damage that would be dealt to any target this turn.
Cycling (, Discard this card: Draw a card.)
When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to any target this turn.

0.6 /10
$0.13
Suntail Squadron

Suntail Squadron

Instant

Conjure a card named Suntail Hawk into your hand. If you have fewer than 7 cards in hand, repeat this process.

10 /10
--
Swift Maneuver

Swift Maneuver

Instant

Prevent the next 2 damage that would be dealt to any target this turn.
Draw a card at the beginning of the next turn's upkeep.

1.1 /10
$0.03
Teferis Protection

Teferi's Protection

Instant

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.

10 /10
~$42
Tempest of Light

Tempest of Light

Instant

Destroy all enchantments.

3.5 /10
$0.17
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