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Cards similar to Choking Tethers (400)

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Thieves Fortune

Thieves' Fortune

Tribal Instant — Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

4.8 /10
$0.20
This Town Aint Big Enough

This Town Ain't Big Enough

Instant

This spell costs less to cast if it targets a permanent you control.
Return up to two target nonland permanents to their owners' hands.

1.5 /10
$0.11
Thought Collapse

Thought Collapse

Instant

Counter target spell. Its controller mills three cards.

8.3 /10
$0.14
Thoughtbind

Thoughtbind

Instant

Counter target spell with mana value 4 or less.

1 /10
$0.10
Thwart

Thwart

Instant

You may return three Islands you control to their owner's hand rather than pay this spell's mana cost.
Counter target spell.

5.2 /10
$2.05
Tidal Wave

Tidal Wave

Instant

Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.

2.1 /10
$0.20
Time Out

Time Out

Instant

Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.

10 /10
$0.08
Totally Lost

Totally Lost

Instant

Put target nonland permanent on top of its owner's library.

3.9 /10
$0.02
Vensers Diffusion

Venser's Diffusion

Instant

Return target nonland permanent or suspended card to its owner's hand.

2 /10
$0.14
Whir of Invention

Whir of Invention

Instant

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.

9.7 /10
$2.63
Wipe Away

Wipe Away

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Return target permanent to its owner's hand.

5.5 /10
$0.11
Wizards Retort

Wizard's Retort

Instant

This spell costs less to cast if you control a Wizard.
Counter target spell.

8.7 /10
$0.12
You Find the Villains Lair

You Find the Villains' Lair

Instant

Choose one —
• Foil Their Scheme — Counter target spell.
• Learn Their Secrets — Draw two cards, then discard two cards.

8.8 /10
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Aethertow

Aethertow

Instant

Put target attacking or blocking creature on top of its owner's library.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

1.4 /10
$0.10
Artificers Epiphany

Artificer's Epiphany

Instant

Draw two cards. If you control no artifacts, discard a card.

5.8 /10
$0.04
Behold the Multiverse

Behold the Multiverse

Instant

Scry 2, then draw two cards.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

9.2 /10
$0.13
Case the Joint

Case the Joint

Instant

Draw two cards, then look at the top card of each player's library.

5.4 /10
$0.02
Catalog

Catalog

Instant

Draw two cards, then discard a card.

4.9 /10
$0.02
Chemisters Insight

Chemister's Insight

Instant

Draw two cards.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

8.6 /10
$0.11
Contact Other Plane

Contact Other Plane

Instant

Roll a d20.
1—9 | Draw two cards.
10—19 | Scry 2, then draw two cards.
20 | Scry 3, then draw three cards.

8.1 /10
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