Sorcery
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Return all nonland permanents to their owners' hands. If this spell's surge cost was paid, create an 8/8 blue Octopus creature token.
Sorcery
Return target creature card from your graveyard to the battlefield. That creature explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.)
Sorcery
Return up to two target creatures to their owners' hands.
Cycling (, Discard this card: Draw a card.)
Sorcery // Sorcery
All lands you control become 1/1 creatures until end of turn. They're still lands.
Death
Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.
Sorcery
Choose one —
• Draw three cards.
• Return up to two target creatures to their owners' hands.
Sorcery
Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards.
Sorcery
Return up to three target creatures your opponents control to their owners' hands. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Sorcery
Return up to three target creatures and/or enchantments to their owners' hands.
Sorcery
As an additional cost to cast this spell, discard X cards.
Return X target nonland permanents to their owners' hands.
Sorcery
Return target creature card from your graveyard to the battlefield. It gains haste until your next turn.
Sorcery
Return target creature card from your graveyard to the battlefield.
Sorcery // Sorcery
Return target creature card with mana value 2 or less from your graveyard to the battlefield.
Fame
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature gets +2/+0 and gains haste until end of turn.
Sorcery
Undaunted (This spell costs less to cast for each opponent.)
Return all nonland permanents to their owners' hands.
Sorcery
Target player mills four cards. You draw a card for each creature card put into their graveyard this way.
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Sorcery
Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.
Sorcery
This spell costs less to cast for each creature that died this turn.
Return target creature card from your graveyard to the battlefield.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Return all nonland permanents with mana value X or less to their owners' hands.
Sorcery
Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Return target creature card from your graveyard to the battlefield.
When you discard Edgar's Awakening, you may pay . When you do, return target creature card from your graveyard to your hand.
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