Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has ", Sacrifice this creature: You gain 2 life."
Enchantment
As Conspiracy enters the battlefield, choose a creature type.
Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Enchantment
At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.
Enchantment — Aura
Enchant land
As Convincing Mirage enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
Enchantment
Whenever you cast a creature spell, you may pay . If you do, draw a card, then discard a card.
Enchantment
Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn.
Whenever a Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.
Enchantment
As Engineered Plague enters the battlefield, choose a creature type.
All creatures of the chosen type get -1/-1.
Creature — Spirit (2/2)
, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life.
Whenever you cast a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand.
Enchantment
Whenever you cycle a card, you may pay . When you do, exile target artifact or creature you control, then return it to the battlefield under its owner's control.
Enchantment
Whenever an opponent casts a black spell, you may pay . If you do, you draw a card.
: Return Freyalise's Charm to its owner's hand.
Enchantment
, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token.
Sacrifice two Saprolings: You gain 2 life and draw a card.
Creature — Vampire Warrior (2/2)
Kicker (You may pay an additional as you cast this spell.)
When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.
Enchantment
Black and/or red permanents and spells are colorless sources of damage.
Artifact — Equipment
Equipped creature gets +2/+1.
Whenever equipped creature deals combat damage to a creature, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Enchantment — Aura
Enchant nonland permanent
As Gobsmacked enters the battlefield, choose a person outside the game.
As long as you can see the chosen person from your seat, enchanted permanent can't attack or block, and its activated abilities can't be activated.
Enchantment
Whenever a creature an opponent controls dies, you may pay . If you do, create a 1/1 white Spirit creature token with flying.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+1 and has menace.
Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life.
Enchantment
As Ineffable Blessing enters the battlefield, choose Flavorful or Bland.
• Flavorful — Whenever a creature with flavor text enters the battlefield under your control, draw a card.
• Bland — Whenever a creature without flavor text enters the battlefield under your control, draw a card.
Enchantment
At the beginning of your end step, sacrifice Measure of Wickedness and you lose 8 life.
Whenever another card is put into your graveyard from anywhere, target opponent gains control of Measure of Wickedness.
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