Creature — Cat Warrior (2/3)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature — Human Elf Ranger (4/1)
Reach
When Elturgard Ranger enters the battlefield, create a 2/2 green Wolf creature token.
Creature — Elf (3/3)
Elven Riders can't be blocked except by Walls and/or creatures with flying.
Creature — Dog (2/2)
Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library.
Creature — Elf Druid (2/2)
Other Elf creatures you control get +1/+1.
: Add for each Elf you control.
Creature — Elf Shaman Bard (2/4)
All creatures able to block Elvish Bard do so.
Creature — Elf Druid (2/2)
: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.
Creature — Elf (2/2)
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Creature — Elf Druid (1/2)
When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle and put that card on top.
: Add one mana of any color.
Creature — Elf Wizard (3/2)
Kicker (You may pay an additional as you cast this spell.)
When Elvish Hydromancer enters the battlefield, if it was kicked, create a token that's a copy of target creature you control.
Creature — Elves (0/0)
As Elvish Impersonators enters the battlefield, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.
Creature — Elf Scout (1/2)
: Target Elf creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
Creature — Elf Shaman (1/1)
, : You may put a creature card from your hand onto the battlefield.
Creature — Elf Druid (1/1)
When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
Creature — Elf Mutant (5/4)
When Elvish Soultiller dies, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library.
Creature — Elf Spirit (2/2)
Exile Elvish Spirit Guide from your hand: Add .
Creature — Spider (2/3)
Reach (This creature can block creatures with flying.)
As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.
Creature — Elemental (4/4)
Vigilance
Land creatures you control have vigilance.
Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
Creature — Antelope (2/3)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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