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Cards similar to City of Solitude (400)

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Katabatic Winds

Katabatic Winds

Enchantment

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Creatures with flying can't attack or block, and their activated abilities with in their costs can't be activated.

2 /10
$1.40
Arboria

Arboria

World Enchantment

Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.

4.6 /10
--
Aspect of Mongoose

Aspect of Mongoose

Enchantment — Aura

Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand.

7.8 /10
$2.19
Blizzard

Blizzard

Enchantment

Cast this spell only if you control a snow land.
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Creatures with flying don't untap during their controllers' untap steps.

1.4 /10
$0.90
Strong Back

Strong Back

Enchantment — Aura

Enchant creature
Equip abilities you activate that target enchanted creature cost less to activate.
Aura spells you cast that target enchanted creature cost less to cast.
Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.

5.6 /10
$2.97
Aluren

Aluren

Enchantment

Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.

7.4 /10
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Arachnus Web

Arachnus Web

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.

6.3 /10
$0.08
Canopy Cover

Canopy Cover

Enchantment — Aura

Enchant creature
Enchanted creature can't be blocked except by creatures with flying or reach.
Enchanted creature can't be the target of spells or abilities your opponents control.

8.9 /10
$1.41
Case of the Locked Hothouse

Case of the Locked Hothouse

Enchantment — Case

You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.

7 /10
$1.25
Food Chain

Food Chain

Enchantment

Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.

9.1 /10
~$19
Ground Seal

Ground Seal

Enchantment

When Ground Seal enters the battlefield, draw a card.
Cards in graveyards can't be the targets of spells or abilities.

7.2 /10
$0.15
Huatli Poet of Unity  Roar of the Fifth People

Huatli, Poet of Unity // Roar of the Fifth People

Legendary Creature — Human Warrior Bard // Enchantment — Sag (2/3)

When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery.

Roar of the Fifth People

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create two 3/3 green Dinosaur creature tokens.
II — Roar of the Fifth People gains "Creatures you control have ': Add , , or .'"
III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
IV — Dinosaurs you control gain double strike and trample until end of turn.

7 /10
$0.99
Leyline Immersion

Leyline Immersion

Enchantment — Aura

Enchant legendary creature
Enchanted creature has ward and ": Add five mana in any combination of colors. Spend this mana only to cast spells."

8 /10
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Steely Resolve

Steely Resolve

Enchantment

As Steely Resolve enters the battlefield, choose a creature type.
Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)

7.3 /10
~$19
Surging Might

Surging Might

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2.
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)

0.1 /10
$0.11
Weaver of Harmony

Weaver of Harmony

Enchantment Creature — Snake Druid (2/2)

Other enchantment creatures you control get +1/+1.
, : Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.)

9.4 /10
$1.66
Wolfwillow Haven

Wolfwillow Haven

Enchantment — Aura

Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
, Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate only during your turn.

8.7 /10
$0.31
Acolyte of Bahamut

Acolyte of Bahamut

Legendary Enchantment — Background

Commander creatures you own have "The first Dragon spell you cast each turn costs less to cast."

8.1 /10
$0.10
Aether Web

Aether Web

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)

3.6 /10
$0.11
Choke

Choke

Enchantment

Islands don't untap during their controllers' untap steps.

5 /10
$1.43
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