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Cards similar to Clam-I-Am (400)

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Coastline Chimera

Coastline Chimera

Creature — Chimera (1/5)

Flying
: Coastline Chimera can block an additional creature this turn.

0.6 /10
$0.02
Component Collector

Component Collector

Creature — Homunculus (1/4)

If it's neither day nor night, it becomes day as Component Collector enters the battlefield.
Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent.

2.4 /10
$0.02
Conundrum Sphinx

Conundrum Sphinx

Creature — Sphinx (4/4)

Flying
Whenever Conundrum Sphinx attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library.

5.5 /10
$0.30
Copy Catchers

Copy Catchers

Creature — Faerie (2/1)

Flying
Whenever you surveil, you may pay . If you do, create a token that's a copy of Copy Catchers.

3.8 /10
$0.06
Coral Barrier

Coral Barrier

Creature — Wall (1/3)

Defender (This creature can't attack.)
When Coral Barrier enters the battlefield, create a 1/1 blue Squid creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.)

3.1 /10
$0.05
Coral Colony

Coral Colony

Creature — Wall (1/4)

Defender
, : Target player mills X cards, where X is the number of creatures you control with defender. (To mill a card, a player puts the top card of their library into their graveyard.)

5.6 /10
$0.04
Coral Commando

Coral Commando

Creature — Merfolk Warrior (3/2)

1.1 /10
$0.02
Coral Eel

Coral Eel

Creature — Fish (2/1)

1.1 /10
$0.23
Coral Fighters

Coral Fighters

Creature — Merfolk Soldier (1/1)

Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.

2.2 /10
$0.12
Coral Merfolk

Coral Merfolk

Creature — Merfolk (2/1)

1.3 /10
--
Coral Trickster

Coral Trickster

Creature — Merfolk Rogue (2/1)

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Coral Trickster is turned face up, you may tap or untap target permanent.

3.9 /10
$0.03
Coralhelm Chronicler

Coralhelm Chronicler

Creature — Merfolk Wizard (2/2)

Whenever you cast a kicked spell, draw a card, then discard a card.
When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

3.8 /10
$0.10
Coralhelm Commander

Coralhelm Commander

Creature — Merfolk Soldier (2/2)

Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-3
3/3
Flying
LEVEL 4+
4/4
Flying
Other Merfolk creatures you control get +1/+1.

7 /10
$0.13
Coralhelm Guide

Coralhelm Guide

Creature — Merfolk Scout Ally (2/1)

: Target creature can't be blocked this turn.

2.9 /10
$0.05
Corridor Monitor

Corridor Monitor

Artifact Creature — Construct (1/4)

When Corridor Monitor enters the battlefield, untap target artifact or creature you control.

7.7 /10
$0.03
Corsair Captain

Corsair Captain

Creature — Human Pirate (2/2)

When Corsair Captain enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Other Pirates you control get +1/+1.

8.4 /10
$0.08
Corsairs of Umbar

Corsairs of Umbar

Creature — Human Pirate (3/3)

: Target Goblin, Orc, or Pirate can't be blocked this turn.
Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

7.8 /10
$0.61
Cosima God of the Voyage  The Omenkeel

Cosima, God of the Voyage // The Omenkeel

Legendary Creature — God // Legendary Artifact — Vehicle (2/4)

At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land enters the battlefield under your control, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."

The Omenkeel

Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled.
Crew 1

8.7 /10
$0.34
Cosmos Charger

Cosmos Charger

Creature — Horse Spirit (3/3)

Flash
Flying
Foretelling cards from your hand costs less and can be done on any player's turn.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

6.8 /10
$0.22
Council of Advisors

Council of Advisors

Creature — Human Advisor (1/1)

When Council of Advisors enters the battlefield, draw a card.

1.9 /10
$7.20
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