Creature — Human Wizard (0/6)
Morph—Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Dragon's Eye Savants is turned face up, look at target opponent's hand.
Creature — Drake (2/1)
Flying
When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand.
Creature — Drake (1/3)
Flying
: Drake Hatchling gets +1/+0 until end of turn. Activate only once each turn.
Creature — Shapeshifter (2/2)
Kicker—, Discard a creature card. (You may pay and discard a creature card in addition to any other costs as you cast this spell.)
If Dralnu's Pet was kicked, it enters the battlefield with flying and with X +1/+1 counters on it, where X is the discarded card's mana value.
Creature — Zombie Rogue (3/2)
When Draugr Thought-Thief enters the battlefield, look at the top card of target player's library. You may put that card into their graveyard.
Creature — Illusion (1/5)
Dream Prowler can't be blocked as long as it's attacking alone.
Creature — Illusion (1/5)
When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand.
Creature — Faerie Rogue (2/1)
Flying
When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn.
Creature — Bird (1/1)
Flying
: Target land becomes the basic land type of your choice until end of turn.
Creature — Spirit (2/2)
At the beginning of each player's upkeep, that player mills X cards, where X is the number of cards in their hand.
Creature — Siren Pirate (3/3)
Flash
Flying
Dreamcaller Siren can block only creatures with flying.
When Dreamcaller Siren enters the battlefield, if you control another Pirate, tap up to two target nonland permanents.
Creature — Human Spellshaper (1/1)
, , Discard a card, Sacrifice a land: Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Creature — Serpent (4/3)
Dreamwinder can't attack unless defending player controls an Island.
, Sacrifice an Island: Target land becomes an Island until end of turn.
Creature — Spirit (0/5)
Defender (This creature can't attack.)
Flying
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Creature — Merfolk Wizard (1/3)
Tap an untapped Merfolk you control: Target player mills a card.
Creature — Human Wizard (2/4)
When Drownyard Explorers enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Creature — Zombie (1/1)
When Drunau Corpse Trawler enters the battlefield, create a 2/2 black Zombie creature token.
: Target Zombie gains deathtouch until end of turn.
Creature — Human Advisor (0/3)
Flying, vigilance
Duelist of the Mind's power is equal to the number of cards you've drawn this turn.
Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
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