Artifact Creature — Spirit (2/2)
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Artifact Creature — Golem (2/3)
Whenever Howling Golem attacks or blocks, each player draws a card.
Artifact Creature — Golem (5/3)
Vigilance
Iron Golem attacks or blocks each combat if able.
Artifact Creature — Construct (2/2)
Haste
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Artifact Creature — Insect (1/2)
: Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it.
Artifact Creature — Insect (1/1)
: Regenerate target artifact creature.
Artifact Creature — Scarecrow Knight (2/1)
: Jousting Dummy gets +1/+0 until end of turn.
Artifact Creature — Golem (0/6)
Defender
: Put target card from a graveyard on the bottom of its owner's library.
Artifact Creature — Phyrexian Construct (0/3)
Whenever Kiln Walker attacks, it gets +3/+0 until end of turn.
Artifact Creature — Construct (2/2)
Reveal Lore Seeker as you draft it. After you draft Lore Seeker, you may add a booster pack to the draft. (Your next pick is from that booster pack. Pass it to the next player and it's drafted this draft round.)
Artifact Creature — Assembly-Worker (2/1)
: You gain 1 life. If you control creatures named Power Plant Worker and Tower Worker, you gain 3 life instead.
Artifact Creature — Wall (0/6)
Defender (This creature can't attack.)
: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
Artifact Creature — Myr (1/1)
Myr Adapter gets +1/+1 for each Equipment attached to it.
Artifact Creature — Myr (1/1)
: Target land becomes an artifact in addition to its other types until end of turn.
Artifact Creature — Myr (1/1)
, : Create a token that's a copy of Myr Propagator.
Artifact Creature — Myr (1/4)
: Switch Myr Quadropod's power and toughness until end of turn.
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