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Cards similar to Clear a Path (400)

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Malamet Battle Glyph

Malamet Battle Glyph

Sorcery

Choose target creature you control and target creature you don't control. If the creature you control entered the battlefield this turn, put a +1/+1 counter on it. Then those creatures fight each other.

5.1 /10
$0.02
Malevolent Whispers

Malevolent Whispers

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

6.6 /10
$0.06
March of the Drowned

March of the Drowned

Sorcery

Choose one —
• Return target creature card from your graveyard to your hand.
• Return two target Pirate cards from your graveyard to your hand.

7.3 /10
$0.10
Mark for Death

Mark for Death

Sorcery

Target creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn.

2.1 /10
$0.07
Mark of Mutiny

Mark of Mutiny

Sorcery

Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and this turn.)

7.6 /10
$0.16
Markov Retribution

Markov Retribution

Sorcery

Choose one or both —
• Creatures you control get +1/+0 until end of turn.
• Target Vampire you control deals damage equal to its power to another target creature.

3.8 /10
$0.01
Mascot Interception

Mascot Interception

Sorcery

This spell costs less to cast if it targets a creature token.
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.

3.7 /10
$0.03
Mass Mutiny

Mass Mutiny

Sorcery

For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.

7.9 /10
$0.51
Maximize Altitude

Maximize Altitude

Sorcery

Target creature gets +1/+1 and gains flying until end of turn.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

3.8 /10
$0.04
Merfolk Secretkeeper  Venture Deeper

Merfolk Secretkeeper // Venture Deeper

Creature — Merfolk Wizard // Sorcery — Adventure (0/4)



Venture Deeper

Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)

6.6 /10
$0.07
Meteor Swarm

Meteor Swarm

Sorcery

Meteor Swarm deals 8 damage divided as you choose among X target creatures and/or planeswalkers.

6.4 /10
$0.15
Mind Spike

Mind Spike

Sorcery

Target opponent reveals each noncreature, nonland card in their hand. You choose a card revealed this way. That player discards that card. You lose 2 life. If they didn't reveal a card this way, you draw a card.

10 /10
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Mindblaze

Mindblaze

Sorcery

Choose a nonland card name and a number greater than 0. Target player reveals their library. If that library contains exactly the chosen number of cards with the chosen name, Mindblaze deals 8 damage to that player. Then that player shuffles.

1.6 /10
$0.18
Mizzium Mortars

Mizzium Mortars

Sorcery

Mizzium Mortars deals 4 damage to target creature you don't control.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

9.3 /10
$0.52
Mizzixs Mastery

Mizzix's Mastery

Sorcery

Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

9.6 /10
$2.00
Mob Justice

Mob Justice

Sorcery

Mob Justice deals damage to target player or planeswalker equal to the number of creatures you control.

7.1 /10
$0.65
Mob Rule

Mob Rule

Sorcery

Choose one —
• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.

9.2 /10
$0.65
Molten Disaster

Molten Disaster

Sorcery

Kicker (You may pay an additional as you cast this spell.)
If this spell was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Molten Disaster deals X damage to each creature without flying and each player.

7.4 /10
$0.51
Molten Duplication

Molten Duplication

Sorcery

Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.

5.3 /10
$8.75
Molten Impact

Molten Impact

Sorcery

Molten Impact deals 4 damage to target creature or planeswalker. If excess damage was dealt this way, when you cast your next instant or sorcery spell, Molten Impact deals damage equal to the excess to target creature or planeswalker an opponent controls.

10 /10
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