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Cards similar to Clickslither (400)

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Lowland Oaf

Lowland Oaf

Creature — Giant Warrior (3/3)

: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at the beginning of the next end step.

0.3 /10
$0.11
Mina and Denn Wildborn

Mina and Denn, Wildborn

Legendary Creature — Elf Ally (4/4)

You may play an additional land on each of your turns.
, Return a land you control to its owner's hand: Target creature gains trample until end of turn.

9.5 /10
$0.66
Orcish Siegemaster

Orcish Siegemaster

Creature — Orc Soldier (0/5)

Trample
Other Orcs and Goblins you control have trample.
Whenever Orcish Siegemaster attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.

8.1 /10
$1.08
Riku of Many Paths

Riku of Many Paths

Legendary Creature — Human Wizard (3/3)

Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell —
• Exile the top card of your library. Until the end of your next turn, you may play it.
• Put a +1/+1 counter on Riku of Many Paths. It gains trample until end of turn.
• Create a 1/1 blue Bird creature token with flying.

4.2 /10
$0.16
Akroan Line Breaker

Akroan Line Breaker

Creature — Human Warrior (2/1)

Heroic — Whenever you cast a spell that targets Akroan Line Breaker, Akroan Line Breaker gets +2/+0 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

1.4 /10
$0.08
Belligerent of the Ball

Belligerent of the Ball

Creature — Ogre Warrior (3/3)

Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

1.8 /10
$0.01
BladeTribe Berserkers

Blade-Tribe Berserkers

Creature — Human Berserker (3/3)

Metalcraft — When Blade-Tribe Berserkers enters the battlefield, if you control three or more artifacts, Blade-Tribe Berserkers gets +3/+3 and gains haste until end of turn.

0.6 /10
$0.15
Brutal Deceiver

Brutal Deceiver

Creature — Spirit (2/2)

: Look at the top card of your library.
: Reveal the top card of your library. If it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Activate only once each turn.

0.6 /10
$0.08
Coastline Marauders

Coastline Marauders

Creature — Human Pirate (0/3)

Trample
Whenever Coastline Marauders attacks, it gets +1/+0 until end of turn for each land defending player controls.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

8.3 /10
$0.13
Crimson Roc

Crimson Roc

Creature — Bird (2/2)

Flying
Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn.

0.1 /10
$0.19
Emberhorn Minotaur

Emberhorn Minotaur

Creature — Minotaur Warrior (4/3)

You may exert Emberhorn Minotaur as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step.)

2.9 /10
$0.02
Erratic Cyclops

Erratic Cyclops

Creature — Cyclops Shaman (0/8)

Trample
Whenever you cast an instant or sorcery spell, Erratic Cyclops gets +X/+0 until end of turn, where X is that spell's mana value.

5.6 /10
$0.09
Fangblade Brigand  Fangblade Eviscerator

Fangblade Brigand // Fangblade Eviscerator

Creature — Human Werewolf // Creature — Werewolf (3/4)

: Fangblade Brigand gets +1/+0 and gains first strike until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Fangblade Eviscerator

: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn.
: Creatures you control get +2/+0 until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

5.7 /10
$0.06
Fault Riders

Fault Riders

Creature — Human Soldier (2/2)

Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate only once each turn.

0.1 /10
$0.08
Feral Ridgewolf

Feral Ridgewolf

Creature — Wolf (1/2)

Trample
: Feral Ridgewolf gets +2/+0 until end of turn.

1.6 /10
$0.03
Flamespeaker Adept

Flamespeaker Adept

Creature — Human Shaman (2/3)

Whenever you scry, Flamespeaker Adept gets +2/+0 and gains first strike until end of turn.

0.5 /10
$0.04
Flaring FlameKin

Flaring Flame-Kin

Creature — Elemental Warrior (2/2)

As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has ": Flaring Flame-Kin gets +1/+0 until end of turn."

0.3 /10
$0.04
Goblin Cruciverbalist

Goblin Cruciverbalist

Creature — Goblin Wizard Guest (1/4)

Haste
When Goblin Cruciverbalist enters the battlefield, create a colorless artifact token named your choice of A, E, I, O, or U.
Whenever Goblin Cruciverbalist attacks, using the first letters of names of permanents you control, spell a word you haven't spelled this game. It gets +1/+0 until end of turn for each letter in that word.

0 /10
$0.07
Goblin Fire Fiend

Goblin Fire Fiend

Creature — Goblin Berserker (1/1)

Haste
Goblin Fire Fiend must be blocked if able.
: Goblin Fire Fiend gets +1/+0 until end of turn.

1 /10
$0.11
Goblin Machinist

Goblin Machinist

Creature — Goblin (0/5)

: Reveal cards from the top of your library until you reveal a nonland card. Goblin Machinist gets +X/+0 until end of turn, where X is that card's mana value. Put the revealed cards on the bottom of your library in any order.

1.2 /10
$0.17
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