Legendary Creature — Human Druid (3/3)
At the beginning of combat on your turn, up to one target land you control becomes an X/X green and blue Bird creature with flying and haste until end of turn, where X is the number of cards in your hand. It's still a land.
Whenever a land creature you control deals combat damage to a player, draw a card.
Legendary Creature — Elf Scout (2/4)
Flying
Domain — Whenever Nael, Avizoa Aeronaut deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card.
Creature — Vedalken Scout (2/3)
Flying, trample
Whenever Empyreal Voyager deals combat damage to a player, you get that many (energy counters).
Creature — Nephilim (2/2)
Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards.
, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn.
Creature — Beast (2/3)
Flying
Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
Legendary Creature — Human Soldier (2/4)
Trample, haste
Share Intelligence — Whenever Sergeant John Benton deals combat damage to a player, you and that player each draw that many cards.
Creature — Human Wizard (1/3)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
Legendary Artifact Creature — Robot // Legendary Artifact — (3/2)
More Than Meets the Eye (You may cast this card converted for .)
Sacrifice another artifact: Put a +1/+1 counter on Flamewar and convert it. Activate only as a sorcery.
, Discard your hand: Put all exiled cards you own with intel counters on them into your hand.
Flamewar, Streetwise Operative
Living metal (As long as it's your turn, this Vehicle is also a creature.)
Menace, deathtouch
Whenever Flamewar deals combat damage to a player, exile that many cards from the top of your library face down. Put an intel counter on each of them. Convert Flamewar.
Creature — Ogre Warrior (3/4)
Whenever Jagged Poppet is dealt damage, discard that many cards.
Hellbent — Whenever Jagged Poppet deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage.
Legendary Creature — God // Legendary Artifact — Vehicle (2/4)
At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land enters the battlefield under your control, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."
The Omenkeel
Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled.
Crew 1
Creature — Vedalken (2/1)
Whenever Crosstown Courier deals combat damage to a player, that player mills that many cards.
Creature — Human Warrior (4/3)
Backup 1
Trample
Whenever this creature deals combat damage to a player or battle, look at that many cards from the top of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature — Beast (4/3)
Hexproof from black
Whenever Garruk's Harbinger deals combat damage to a player or planeswalker, look at that many cards from the top of your library. You may reveal a creature card or Garruk planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature — Drake (1/3)
Flying
Glint Raker gets +X/+0, where X is the highest mana value among artifacts you control.
Whenever Glint Raker deals combat damage to a player, you may reveal that many cards from the top of your library. Put an artifact card revealed this way into your hand and the rest into your graveyard.
Creature — Surrakar (2/1)
Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade.
Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.
Legendary Creature — Zombie Minotaur Warrior (5/4)
Trample
Whenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much . Until end of turn, you don't lose this mana as steps and phases end.
Legendary Creature — Human Rogue (4/4)
Menace
Ward—Pay 9 life.
Whenever Nine-Fingers Keene deals combat damage to a player, look at the top nine cards of your library. You may put a Gate card from among them onto the battlefield. Then if you control nine or more Gates, put the rest into your hand. Otherwise, put the rest on the bottom of your library in a random order.
Legendary Creature — Ogre Wizard (5/4)
Trample
Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Creature — Spirit (2/2)
Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card.
Legendary Creature — Human Advisor (1/3)
Skulk (This creature can't be blocked by creatures with greater power.)
Whenever Gregor, Shrewd Magistrate deals combat damage to a player, draw cards equal to its power.
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