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Cards similar to Cold-Eyed Selkie (400)

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Etrata the Silencer

Etrata, the Silencer

Legendary Creature — Vampire Assassin (3/5)

Etrata, the Silencer can't be blocked.
Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.

7.7 /10
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Glissa Sunslayer

Glissa Sunslayer

Legendary Creature — Phyrexian Zombie Elf (3/3)

First strike, deathtouch
Whenever Glissa Sunslayer deals combat damage to a player, choose one —
• You draw a card and you lose 1 life.
• Destroy target enchantment.
• Remove up to three counters from target permanent.

9.3 /10
$3.50
Grim Flayer

Grim Flayer

Creature — Human Warrior (2/2)

Trample
Whenever Grim Flayer deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.

6 /10
$0.39
Grma Sarumans Footman

Gríma, Saruman's Footman

Legendary Creature — Human Advisor (1/4)

Gríma, Saruman's Footman can't be blocked.
Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.

8.5 /10
$2.57
Ingenious Infiltrator

Ingenious Infiltrator

Creature — Vedalken Ninja (2/3)

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever a Ninja you control deals combat damage to a player, draw a card.

9.1 /10
$0.81
Kaust Eyes of the Glade

Kaust, Eyes of the Glade

Legendary Creature — Dryad Detective (2/2)

Whenever a creature you control that was turned face up this turn deals combat damage to a player, draw a card.
: Turn target face-down attacking creature you control face up.

4.2 /10
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Kutzil Malamet Exemplar

Kutzil, Malamet Exemplar

Legendary Creature — Cat Warrior (3/3)

Your opponents can't cast spells during your turn.
Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.

9.4 /10
$0.63
Lathril Blade of the Elves

Lathril, Blade of the Elves

Legendary Creature — Elf Noble (2/3)

Menace
Whenever Lathril, Blade of the Elves deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens.
, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.

9.1 /10
$2.53
Nightveil Specter

Nightveil Specter

Creature — Specter (2/3)

Flying
Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of their library.
You may play lands and cast spells from among cards exiled with Nightveil Specter.

8 /10
$1.05
Obeka Splitter of Seconds

Obeka, Splitter of Seconds

Legendary Creature — Ogre Warlock (2/5)

Menace
Whenever Obeka, Splitter of Seconds deals combat damage to a player, you get that many additional upkeep steps after this phase.

6.2 /10
$1.07
Park Heights Pegasus

Park Heights Pegasus

Creature — Pegasus (2/1)

Flying, trample
Whenever Park Heights Pegasus deals combat damage to a player, draw a card if you had two or more creatures enter the battlefield under your control this turn.

4.4 /10
$0.07
Rex CyberHound

Rex, Cyber-Hound

Legendary Artifact Creature — Robot Dog (2/2)

Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get (two energy counters).
Pay : Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery.
Rex has all activated abilities of all cards in exile with brain counters on them.

5.7 /10
$0.21
Samut Vizier of Naktamun

Samut, Vizier of Naktamun

Legendary Creature — Human Warrior Cleric (2/3)

First strike, vigilance, haste
Whenever a creature you control deals combat damage to a player, if that creature entered the battlefield this turn, draw a card.

7.8 /10
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Sedraxis Specter

Sedraxis Specter

Creature — Specter (3/2)

Flying
Whenever Sedraxis Specter deals combat damage to a player, that player discards a card.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

4.3 /10
$0.04
Sidar Jabari of Zhalfir

Sidar Jabari of Zhalfir

Legendary Creature — Human Knight (4/3)

Eminence — Whenever you attack with one or more Knights, if Sidar Jabari of Zhalfir is in the command zone or on the battlefield, draw a card, then discard a card.
Flying, first strike
Whenever Sidar Jabari deals combat damage to a player, return target Knight creature card from your graveyard to the battlefield.

7.9 /10
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Tana the Bloodsower

Tana, the Bloodsower

Legendary Creature — Elf Druid (2/2)

Trample
Whenever Tana, the Bloodsower deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
Partner (You can have two commanders if both have partner.)

7 /10
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Thief of Sanity

Thief of Sanity

Creature — Specter (2/2)

Flying
Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.

9.1 /10
$0.51
Tomebound Lich

Tomebound Lich

Creature — Zombie Wizard (1/3)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever Tomebound Lich enters the battlefield or deals combat damage to a player, draw a card, then discard a card.

6.6 /10
$0.16
Tovolar Dire Overlord  Tovolar the Midnight Scourge

Tovolar, Dire Overlord // Tovolar, the Midnight Scourge

Legendary Creature — Human Werewolf // Legendary Creature — (3/3)

Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.
Daybound

Tovolar, the Midnight Scourge

Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.
Nightbound

8.4 /10
$0.21
Azra Oddsmaker

Azra Oddsmaker

Creature — Azra Warrior (3/3)

At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.

7.9 /10
$0.47
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