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Cards similar to Colos Yearling (400)

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Emberhorn Minotaur

Emberhorn Minotaur

Creature — Minotaur Warrior (4/3)

You may exert Emberhorn Minotaur as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step.)

3 /10
$0.02
Emberstrike Duo

Emberstrike Duo

Creature — Elemental Warrior Shaman (1/1)

Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn.
Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn.

0.9 /10
$0.16
Enslaved Scout

Enslaved Scout

Creature — Goblin Scout (2/2)

: Enslaved Scout gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

0.3 /10
$0.15
Ertha Jo Frontier Mentor

Ertha Jo, Frontier Mentor

Legendary Creature — Kor Advisor (2/4)

When Ertha Jo, Frontier Mentor enters the battlefield, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy.

2.8 /10
$0.12
Fallaji Vanguard

Fallaji Vanguard

Creature — Human Soldier (2/3)

First strike
Whenever Fallaji Vanguard or another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn.

4.1 /10
$0.04
Fangblade Brigand  Fangblade Eviscerator

Fangblade Brigand // Fangblade Eviscerator

Creature — Human Werewolf // Creature — Werewolf (3/4)

: Fangblade Brigand gets +1/+0 and gains first strike until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Fangblade Eviscerator

: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn.
: Creatures you control get +2/+0 until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

5.8 /10
$0.06
Fault Riders

Fault Riders

Creature — Human Soldier (2/2)

Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate only once each turn.

0.1 /10
$0.08
Feral Animist

Feral Animist

Creature — Goblin Shaman (2/1)

: Feral Animist gets +X/+0 until end of turn, where X is its power.

2.4 /10
$0.16
Fireborn Knight

Fireborn Knight

Creature — Human Knight (2/3)

Double strike
: Fireborn Knight gets +1/+1 until end of turn.

3.1 /10
$0.03
Firewake Sliver

Firewake Sliver

Creature — Sliver (1/1)

All Sliver creatures have haste.
All Slivers have ", Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn."

6.9 /10
$0.19
Flamespeaker Adept

Flamespeaker Adept

Creature — Human Shaman (2/3)

Whenever you scry, Flamespeaker Adept gets +2/+0 and gains first strike until end of turn.

0.5 /10
$0.05
Frenzied Arynx

Frenzied Arynx

Creature — Cat Beast (3/3)

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Trample
: Frenzied Arynx gets +3/+0 until end of turn.

3.1 /10
$0.04
General Marhault Elsdragon

General Marhault Elsdragon

Legendary Creature — Elf Warrior (4/4)

Whenever a creature you control becomes blocked, it gets +3/+3 until end of turn for each creature blocking it.

7.4 /10
$0.22
GlintEye Nephilim

Glint-Eye Nephilim

Creature — Nephilim (2/2)

Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards.
, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn.

5.9 /10
$0.34
Gloryscale Viashino

Gloryscale Viashino

Creature — Viashino Soldier (3/3)

Whenever you cast a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn.

3.6 /10
$0.21
Grove Rumbler

Grove Rumbler

Creature — Elemental (3/3)

Trample
Landfall — Whenever a land enters the battlefield under your control, Grove Rumbler gets +2/+2 until end of turn.

3.7 /10
$0.06
Gruul Guildmage

Gruul Guildmage

Creature — Human Shaman (2/2)

( can be paid with either or .)
, Sacrifice a land: Gruul Guildmage deals 2 damage to target player or planeswalker.
: Target creature gets +2/+2 until end of turn.

2.7 /10
$0.15
Heart Wolf

Heart Wolf

Creature — Wolf (2/2)

First strike
: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate only during combat.

0.2 /10
$0.48
Immolation Shaman

Immolation Shaman

Creature — Viashino Shaman (1/3)

Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, Immolation Shaman deals 1 damage to that player.
: Immolation Shaman gets +3/+3 and gains menace until end of turn.

8.2 /10
$0.39
InnerFlame Acolyte

Inner-Flame Acolyte

Creature — Elemental Shaman (2/2)

When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

2.2 /10
$0.14
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