Artifact Creature — Jellyfish (4/3)
Flying
At the beginning of your upkeep, return an artifact you control to its owner's hand.
Artifact Creature — Thopter (5/5)
Flying
At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and create five 1/1 colorless Thopter artifact creature tokens with flying.
Creature — Merfolk Rogue (4/4)
At the beginning of your upkeep, return a permanent you control to its owner's hand.
Creature — Human Soldier (3/4)
Flying
At the beginning of your upkeep, return a white creature you control to its owner's hand.
Creature — Elemental (4/4)
Flying
At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand.
Enchantment Creature — Chimera (3/4)
Flying
At the beginning of your upkeep, return an enchantment you control to its owner's hand.
Creature — Beast (4/4)
At the beginning of your upkeep, return a creature you control to its owner's hand.
Enchantment Creature — Chimera (3/2)
Flying
At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand.
Creature — Ogre Warrior (3/3)
At the beginning of your upkeep, return a black creature you control to its owner's hand.
: Regenerate Skull Collector.
Creature — Frog Beast (6/6)
At the beginning of your upkeep, return a creature you control to its owner's hand.
Creature — Antelope Beast (5/4)
Trample
At the beginning of your upkeep, return a green creature you control to its owner's hand.
Creature — Antelope Beast (5/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, return a green creature you control to its owner's hand.
Legendary Creature — God (5/5)
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
Creature — Djinn (4/4)
Flying
At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand.
Artifact Creature — Golem (3/4)
When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand.
Legendary Creature — Vampire Noble // Legendary Artifact (4/4)
Other Vampires you control get +1/+1.
When Edgar, Charmed Groom dies, return it to the battlefield transformed under its owner's control.
Edgar Markov's Coffin
At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it.
Artifact Creature — Juggernaut (4/3)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Sacrifice an artifact: Put a +1/+1 counter on target creature.
Artifact Creature — Construct (4/4)
When Guardians of Koilos enters the battlefield, you may return another target historic permanent you control to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)
Artifact Creature — Construct (4/5)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Thran War Machine attacks each combat if able.
Artifact Creature — Gnome (3/3)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Sacrifice Ticking Gnomes: It deals 1 damage to any target.
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