Enchantment
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.
Cycling (, Discard this card: Draw a card.)
When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying.
Enchantment
: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.
At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.
Enchantment
Pay 1 life: Until your next upkeep, target permanent can't phase out.
Enchantment
Each land card in your hand has cycling .
Cycling (, Discard this card: Draw a card.)
Enchantment
When Trial of Knowledge enters the battlefield, draw three cards, then discard a card.
When a Cartouche enters the battlefield under your control, return Trial of Knowledge to its owner's hand.
Enchantment
When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature with "This creature can't attack unless defending player controls an Island."
Cycling (, Discard this card: Draw a card.)
Enchantment
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.
Whenever an opponent discards a land card, add .
Whenever an opponent discards a noncreature, nonland card, draw a card.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying and first strike.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+3 and has flying.
Enchantment — Aura
Enchant creature
When Angelic Gift enters the battlefield, draw a card.
Enchanted creature has flying.
Enchantment — Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If the player does, untap that creature.
Enchantment
At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.
As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.
Enchantment — Aura
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Enchant creature
When Astral Wingspan enters the battlefield, draw a card.
Enchanted creature gets +2/+2 and has flying.
Enchantment — Aura
Enchant creature an opponent controls
Whenever enchanted creature becomes tapped, you draw a card.
Legendary Enchantment Artifact
Whenever a creature you control deals combat damage to a player, you may draw a card.
, : Creatures your opponents control attack this turn if able.
Enchantment
When Bonds of Mortality enters the battlefield, draw a card.
: Creatures your opponents control lose hexproof and indestructible until end of turn.
Enchantment
At the beginning of your upkeep, the Ring tempts you.
Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card.
Enchantment
, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate only once each turn.
Legendary Enchantment — Background
Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card."
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