Instant
Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.
Instant
Destroy target artifact or enchantment.
Draw a card at the beginning of the next turn's upkeep.
Instant
If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.
Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Prevent all combat damage that would be dealt this turn.
Instant
Destroy target creature with flying. Its controller gets a poison counter.
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Instant
Regenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Instant
Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.
Instant
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
Instant
Destroy target artifact, enchantment, or creature with flying.
Instant — Arcane
If you control a Forest, each blocked creature gets +2/+2 until end of turn.
Splice onto Arcane—An opponent gains 5 life. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Instant
Destroy target creature with flying. Sagittars' Volley deals 1 damage to each creature with flying your opponents control.
Instant
For each token you control, create a token that's a copy of that permanent.
Instant
Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Instant
Destroy target artifact, enchantment, or creature with flying. Scry 1.
Instant
All lands gain shroud until end of turn. (They can't be the targets of spells or abilities.)
Draw a card.
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