Enchantment // Instant — Adventure
At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.
Ardenvale Fealty
Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the enchantment later from exile.)
Instant // Instant
Destroy target artifact.
Fuse (You may cast one or both halves of this card from your hand.)
Tear
Destroy target enchantment.
Fuse (You may cast one or both halves of this card from your hand.)
Creature — Dragon // Instant — Adventure (3/2)
Flying
Young Red Dragon can't block.
Bathe in Gold
Create a Treasure token. (Then exile this card. You may cast the creature later from exile.)
Instant
Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.
Instant
Armed Response deals damage to target attacking creature equal to the number of Equipment you control.
Instant
Arrows of Justice deals 4 damage to target attacking or blocking creature.
Instant
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.)
The owner of target nonenchantment permanent shuffles it into their library, then exiles the top card of their library. If it's a land card, they put it onto the battlefield. Otherwise, they may cast it without paying its mana cost.
Instant — Arcane
Sweep — Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way.
Instant
Blindblast deals 1 damage to target creature. That creature can't block this turn.
Draw a card.
Instant
Until end of turn, all creatures gain ": This creature deals damage equal to its power to target creature."
Instant
Bring Low deals 3 damage to target creature. If that creature has a +1/+1 counter on it, Bring Low deals 5 damage to it instead.
Instant
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
Instant
Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents they control.
Instant
Radiance — Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.
Instant
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
Instant
Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.
Instant
Until end of turn, outlaw creatures you control get +1/+0 and gain ": This creature deals damage equal to its power to target creature." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Instant
Deem Worthy deals 7 damage to target creature.
Cycling (, Discard this card: Draw a card.)
When you cycle Deem Worthy, you may have it deal 2 damage to target creature.
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