Creature — Kor Artificer Ally (2/2)
Equipped creatures you control get +1/+1.
Whenever an equipped creature you control dies, draw a card.
Creature — Human Soldier (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
Creature — Pegasus (1/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Human Soldier (2/2)
First strike
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Creature — Human Rebel (1/2)
: Target attacking creature gets -1/-0 until end of turn.
Creature — Human Cleric (2/2)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Creature — Human Knight (1/2)
, : Put a +1/+1 counter on target creature with a +1/+1 counter on it.
, : Put a +1/+1 counter on target creature.
Creature — Human (2/3)
, Collect evidence 2: Tenth District Hero becomes a Human Detective with base power and toughness 4/4 and gains vigilance.
, Collect evidence 4: If Tenth District Hero is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible."
Creature — Human Soldier (2/2)
Whenever Thousand Moons Crackshot attacks, you may pay . When you do, tap target creature.
Creature — Kor Wizard (2/2)
Vigilance
Whenever Thunderous Orator attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.
Legendary Creature — Human Advisor (2/3)
Flying
Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control.
Your opponents can't play land cards from graveyards.
Creature — Human Soldier (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Creature — Cat Beast Mount (3/1)
Whenever Trained Arynx attacks while saddled, it gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature — Antelope (1/1)
Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn.
Enchantment Creature — Griffin (1/2)
Flying
Aura spells you cast cost less to cast.
Creature — Human Scout (2/2)
, Exile Trustworthy Scout from your graveyard: Search your library for a card named Trustworthy Scout, reveal it, put it into your hand, then shuffle.
Creature — Human (1/1)
Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.
Creature — Human Soldier (3/1)
Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token.
Cycling (, Discard this card: Draw a card.)
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