Instant
Target multicolored creature gains double strike until end of turn.
Draw a card.
Instant
Attacking creatures get +2/+0 until end of turn.
Cycling (, Discard this card: Draw a card.)
Instant
Target creature gains double strike until end of turn.
Cycling (, Discard this card: Draw a card.)
Instant
Up to one target creature gets -1/-1 until end of turn. You create a 1/1 black Rat creature token with "This creature can't block."
Instant
One or two target creatures each gain haste until end of turn. They can't be blocked this turn except by creatures with haste.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Instant
Cast this spell only during your turn and only during combat.
Choose one —
• Creatures you control gain double strike until end of turn.
• Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine (Choose both if you pay the entwine cost.)
Instant
One or more target creatures become blue until end of turn.
Instant
Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
Instant
Cast this spell only during the declare attackers step.
Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at the beginning of the next end step.
Instant
Target creature gains double strike until end of turn.
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Instant
Spree (Choose one or more additional costs.)
+ — Put two +1/+1 counters on target creature.
+ — Target creature gains trample until end of turn.
+ — Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards."
Instant
Choose one —
• When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
• Target creature you control gains double strike until end of turn.
Instant
Choose one —
• Target player mills four cards.
• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.
• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Instant
Kicker (You may pay an additional as you cast this spell.)
Creatures you control get +2/+0 until end of turn. If this spell was kicked, whenever a creature you control dies this turn, draw a card.
Instant
Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability.
• 1/3 Turtle with hexproof.
• 1/5 Spider with reach.
• 3/3 Elephant with trample.
Instant
Radiance — Target creature and each other creature that shares a color with it get +1/+1 until end of turn.
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