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Cards similar to Coordinated Assault (400)

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Leap

Leap

Instant

Target creature gains flying until end of turn.
Draw a card.

8.8 /10
$0.81
Lorans Escape

Loran's Escape

Instant

Target artifact or creature gains hexproof and indestructible until end of turn. Scry 1.

9.3 /10
$0.33
Lose Hope

Lose Hope

Instant

Target creature gets -1/-1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

3.3 /10
$0.16
Malakir Rebirth  Malakir Mire

Malakir Rebirth // Malakir Mire

Instant // Land

Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."

Malakir Mire

Malakir Mire enters the battlefield tapped.
: Add .

9.9 /10
$3.64
March of Swirling Mist

March of Swirling Mist

Instant

As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs less to cast for each card exiled this way.
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)

9.7 /10
$3.15
Marsh Gas

Marsh Gas

Instant

All creatures get -2/-0 until end of turn.

0.4 /10
$0.06
Massive Might

Massive Might

Instant

Target creature gets +2/+2 and gains trample until end of turn.

5.4 /10
$0.07
Metamorphic Blast

Metamorphic Blast

Instant

Spree (Choose one or more additional costs.)
+ — Until end of turn, target creature becomes a white Rabbit with base power and toughness 0/1.
+ — Target player draws two cards.

2.6 /10
$0.14
Might of Alara

Might of Alara

Instant

Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.

1.7 /10
$0.12
Might of the Masses

Might of the Masses

Instant

Target creature gets +1/+1 until end of turn for each creature you control.

6.7 /10
$0.07
Moment of Triumph

Moment of Triumph

Instant

Target creature gets +2/+2 until end of turn. You gain 2 life.

3.8 /10
$0.03
Mortals Ardor

Mortal's Ardor

Instant

Target creature gets +1/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

4.1 /10
$0.09
Nightmares Thirst

Nightmare's Thirst

Instant

You gain 1 life. Target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.

4.5 /10
$0.07
Piracy Charm

Piracy Charm

Instant

Choose one —
• Target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
• Target creature gets +2/-1 until end of turn.
• Target player discards a card.

3.9 /10
$0.26
Practiced Tactics

Practiced Tactics

Instant

Choose target attacking or blocking creature. Practiced Tactics deals damage to that creature equal to twice the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

4.1 /10
$0.08
Primal Bellow

Primal Bellow

Instant

Target creature gets +1/+1 until end of turn for each Forest you control.

7.6 /10
$0.25
Professors Warning

Professor's Warning

Instant

Choose one —
• Put a +1/+1 counter on target creature.
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

7.6 /10
$0.07
Rangers Guile

Ranger's Guile

Instant

Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

7.9 /10
$0.06
Rebel Salvo

Rebel Salvo

Instant

Affinity for Equipment (This spell costs less to cast for each Equipment you control.)
Rebel Salvo deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn.

6.6 /10
$0.05
Retraction Helix

Retraction Helix

Instant

Until end of turn, target creature gains ": Return target nonland permanent to its owner's hand."

5.8 /10
$0.10
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