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Cards similar to Coordinated Barrage (400)

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Reciprocate

Reciprocate

Instant

Exile target creature that dealt damage to you this turn.

4.2 /10
$0.31
Resolute Strike

Resolute Strike

Instant

Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it.

4.6 /10
$0.01
Righteousness

Righteousness

Instant

Target blocking creature gets +7/+7 until end of turn.

4.9 /10
$0.10
Sacred Rites

Sacred Rites

Instant

Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way.

1.6 /10
$0.17
Sheltering Light

Sheltering Light

Instant

Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)

7.4 /10
$0.11
Stand Firm

Stand Firm

Instant

Target creature gets +1/+1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

2.6 /10
$0.08
Strength of Arms

Strength of Arms

Instant

Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.

3.2 /10
$0.04
Valor Made Real

Valor Made Real

Instant

Target creature can block any number of creatures this turn.

3.9 /10
$0.05
Weight of Spires

Weight of Spires

Instant

Weight of Spires deals damage to target creature equal to the number of nonbasic lands that creature's controller controls.

3.7 /10
$0.22
Acrobatic Leap

Acrobatic Leap

Instant

Target creature gets +1/+3 and gains flying until end of turn. Untap it.

4.8 /10
$0.02
And They Shall Know No Fear

And They Shall Know No Fear

Instant

Choose a creature type. Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn.

9.1 /10
$4.44
Archons Glory

Archon's Glory

Instant

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn.

3.7 /10
$0.02
Arresters Zeal

Arrester's Zeal

Instant

Target creature gets +2/+2 until end of turn.
Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.

3.9 /10
$0.03
Bandage

Bandage

Instant

Prevent the next 1 damage that would be dealt to any target this turn.
Draw a card.

7 /10
$0.20
Blacksmiths Skill

Blacksmith's Skill

Instant

Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.

9.3 /10
$0.05
Break the Spell

Break the Spell

Instant

Destroy target enchantment. If a permanent you controlled or a token was destroyed this way, draw a card.

4.8 /10
$0.01
Change of Heart

Change of Heart

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature can't attack this turn.

1.8 /10
$0.14
Charge

Charge

Instant

Creatures you control get +1/+1 until end of turn.

3.7 /10
$0.03
Death Ward

Death Ward

Instant

Regenerate target creature.

3.4 /10
$0.11
Defiant Strike

Defiant Strike

Instant

Target creature gets +1/+0 until end of turn.
Draw a card.

8.4 /10
$0.04
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